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  2. Stronghold: Crusader - Wikipedia

    en.wikipedia.org/wiki/Stronghold:_Crusader

    This changed when an updated version of Stronghold Crusader, Stronghold: Crusader Extreme was released in early 2008. Stronghold: Crusader HD, a high-definition remake of the original, was released in 2012 by Firefly Studios. [6] Both Stronghold: Crusader and Stronghold: Crusader Extreme are included in this edition.

  3. Stronghold (series) - Wikipedia

    en.wikipedia.org/wiki/Stronghold_(series)

    Released on 23 September 2014, Stronghold Crusader II is built on the Stronghold 3 game engine, while story-wise, it is a sequel to Stronghold: Crusader. [2] The game is set in the Middle East during the Third Crusade, featuring some new units, maps, game modes, gameplay mechanics, AI improvements, and a refined and enhanced multiplayer experience.

  4. Category:Stronghold (series) - Wikipedia

    en.wikipedia.org/wiki/Category:Stronghold_(series)

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  5. List of real-time strategy video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_strategy...

    Download QR code; Print/export ... Action RTS with action movie stars & money system. 1991: ... Stronghold Crusader: Definitive Edition:

  6. Stronghold Crusader II - Wikipedia

    en.wikipedia.org/wiki/Stronghold_Crusader_II

    Stronghold Crusader II gameplay. The game is the first of the Crusader series to feature a 3D graphics engine, but does not retain all of the elements of the original 2D game while adding new features such as "new units like the cruel Slave Driver, new beefed up AI opponents, dynamic on-map events like the Locust Swarm", [2] as well as "new visuals, a new battle interface, and engine ...

  7. Stronghold (2001 video game) - Wikipedia

    en.wikipedia.org/wiki/Stronghold_(2001_video_game)

    Stronghold does not use a rock paper scissors system for game balance, instead opting for a "soft-counter" system. Combat in Stronghold is based on a strength and hit point system. There are a variety of unit types in the game, with each successive unit being stronger, and hence more expensive, than the preceding unit, in general.

  8. Stronghold 3 - Wikipedia

    en.wikipedia.org/wiki/Stronghold_3

    Stronghold 3 is a 2011 real-time strategy video game developed by Firefly Studios and published by 7Sixty for Windows. The game is the seventh in the series after several spin-offs, including a remake, Stronghold: Crusader Extreme, and Stronghold Kingdoms. It is the sequel to Stronghold, released in 2001, and Stronghold 2 released in 2005

  9. Stronghold 2 - Wikipedia

    en.wikipedia.org/wiki/Stronghold_2

    Stronghold 2 is a 2005 real-time strategy video game developed by Firefly Studios and originally published by 2K for Windows. The second instalment of the Stronghold series and the sequel to Stronghold, the player again develops a stronghold in the Middle Ages. The game engine was enhanced over the original Stronghold to provide full 3 ...