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  2. External memory graph traversal - Wikipedia

    en.wikipedia.org/.../External_memory_graph_traversal

    Graph traversal is a subroutine in most graph algorithms. The goal of a graph traversal algorithm is to visit (and / or process) every node of a graph. Graph traversal algorithms, like breadth-first search and depth-first search, are analyzed using the von Neumann model, which assumes uniform memory access cost. This view neglects the fact ...

  3. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    [3] Breadth-first search can be generalized to both undirected graphs and directed graphs with a given start node (sometimes referred to as a 'search key'). [4] In state space search in artificial intelligence, repeated searches of vertices are often allowed, while in theoretical analysis of algorithms based on breadth-first search, precautions ...

  4. Graph traversal - Wikipedia

    en.wikipedia.org/wiki/Graph_traversal

    A universal traversal sequence is a sequence of instructions comprising a graph traversal for any regular graph with a set number of vertices and for any starting vertex. A probabilistic proof was used by Aleliunas et al. to show that there exists a universal traversal sequence with number of instructions proportional to O ( n 5 ) for any ...

  5. d-ary heap - Wikipedia

    en.wikipedia.org/wiki/D-ary_heap

    The d-ary heap consists of an array of n items, each of which has a priority associated with it. These items may be viewed as the nodes in a complete d-ary tree, listed in breadth first traversal order: the item at position 0 of the array (using zero-based numbering) forms the root of the tree, the items at positions 1 through d are its children, the next d 2 items are its grandchildren, etc.

  6. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    For example, given a binary tree of infinite depth, a depth-first search will go down one side (by convention the left side) of the tree, never visiting the rest, and indeed an in-order or post-order traversal will never visit any nodes, as it has not reached a leaf (and in fact never will). By contrast, a breadth-first (level-order) traversal ...

  7. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    The idea was first described by the video game industry, which had a need for planning in large maps with a low amount of CPU time. The concept of using abstraction and heuristics is older and was first mentioned under the name ABSTRIPS (Abstraction-Based STRIPS) [7] which was used to efficiently search the state spaces of logic games. [8]

  8. Parallel breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Parallel_breadth-first_search

    The breadth-first-search algorithm is a way to explore the vertices of a graph layer by layer. It is a basic algorithm in graph theory which can be used as a part of other graph algorithms. It is a basic algorithm in graph theory which can be used as a part of other graph algorithms.

  9. Tree (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Tree_(abstract_data_type)

    which determines the direction on the edges (arrows point away from the root; given an edge, the node that the edge points from is called the parent and the node that the edge points to is called the child), together with: an ordering on the child nodes of a given node, and; a value (of some data type) at each node.