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Multimodal human-computer interaction refers to the "interaction with the virtual and physical environment through natural modes of communication", [1] This implies that multimodal interaction enables a more free and natural communication, interfacing users with automated systems in both input and output. [2]
These are logical entities that handles the input and output of different hardware devices (microphone, graphic tablet, keyboard) and software services (motion detection, biometric changes) associated with the multimodal system. For example, (see figure below), a modality component A can be charged at the same time of the speech recognition and ...
This technology forms a part of .NET Framework 3.0 (having been part of the framework since version 1.0) ADO.NET is conceptually divided into consumers and data providers. [ 2 ] The consumers are the applications that need access to the data, and the providers are the software components that implement the interface and thereby provide the data ...
In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1] It is often used to make existing classes work with others without modifying their source code.
Modula-3 is a programming language conceived as a successor to an upgraded version of Modula-2 known as Modula-2+.It has been influential in research circles (influencing the designs of languages such as Java, C#, Python [8] and Nim), but it has not been adopted widely in industry.
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Messaging Application Programming Interface (MAPI) Remote Application Programming Interface (RAPI) Speech Application Programming Interface (SAPI) Telephony Application Programming Interface (TAPI) Extensible Storage Engine (Jet Blue) Object linking and embedding (OLE) OLE Automation; Uniscribe (see Template:Microsoft APIs section: Software ...
In the context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), [1] or other significant differences in processing (e.g., text vs. image). [2]