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Halflings are a fictional race found in some fantasy works. They tend to be depicted as physically similar to humans , except about half as tall and not as stocky as the similarly sized dwarves . Halflings are often depicted as having slightly pointed ears along with leathery-soled feet which are covered with curly hair.
The Five Shires is a sourcebook that details the land of the halflings, who refer to themselves as the Hin. [1] The 24-page "Player's Booklet" presents information on the Shires and their inhabitants, while the 72-page "Dungeon Masters Booklet" describes the history, geography, and more details of the Shire.
The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic ...
List of individual apes; Oldest hominids; List of individual bears. List of giant pandas; List of individual birds; List of individual cats. List of longest-living cats; List of individual dogs. List of longest-living dogs; List of individual elephants; List of historical horses; List of individual bovines; List of individual cetaceans. List of ...
Over 1.5 million living animal species have been described—of which around 1 million are insects—but it has been estimated there are over 7 million in total. Animals range in size from 8.5 millionths of a metre to 33.6 metres (110 ft) long and have complex interactions with each other and their environments, forming intricate food webs .
Races of the Wild contains background information on the elves and halflings, introduces a race of winged humanoids called "raptorans," as well as giving rules for playing wilderness based creatures such centaurs and the newly created fey-race killoren as player characters.
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Among these creatures are plants able to fly; flowers able to retract their petals; thick tree-like stalks that expand and compress; mobile vine-like or grass-like creatures; rodent-like animals; and birds with a large horn instead of a beak. Armaligs: Pillbug-like creatures that the Skeksis use as the wheels of their carriages.