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Multiplication of two matrices is defined if and only if the number of columns of the left matrix is the same as the number of rows of the right matrix. That is, if A is an m × n matrix and B is an s × p matrix, then n needs to be equal to s for the matrix product AB to be defined.
The definition of matrix multiplication is that if C = AB for an n × m matrix A and an m × p matrix B, then C is an n × p matrix with entries = =. From this, a simple algorithm can be constructed which loops over the indices i from 1 through n and j from 1 through p, computing the above using a nested loop:
Matrix multiplication shares some properties with usual multiplication. However, matrix multiplication is not defined if the number of columns of the first factor differs from the number of rows of the second factor, and it is non-commutative, [10] even when the product remains defined after changing the order of the factors. [11] [12]
The best known lower bound for matrix-multiplication complexity is Ω(n 2 log(n)), for bounded coefficient arithmetic circuits over the real or complex numbers, and is due to Ran Raz. [32] The exponent ω is defined to be a limit point, in that it is the infimum of the exponent over all matrix multiplication algorithms. It is known that this ...
The left column visualizes the calculations necessary to determine the result of a 2x2 matrix multiplication. Naïve matrix multiplication requires one multiplication for each "1" of the left column. Each of the other columns (M1-M7) represents a single one of the 7 multiplications in the Strassen algorithm. The sum of the columns M1-M7 gives ...
The Hadamard product operates on identically shaped matrices and produces a third matrix of the same dimensions. In mathematics, the Hadamard product (also known as the element-wise product, entrywise product [1]: ch. 5 or Schur product [2]) is a binary operation that takes in two matrices of the same dimensions and returns a matrix of the multiplied corresponding elements.
In computer science, Cannon's algorithm is a distributed algorithm for matrix multiplication for two-dimensional meshes first described in 1969 by Lynn Elliot Cannon. [1] [2]It is especially suitable for computers laid out in an N × N mesh. [3]
The online vector-matrix-vector problem (OuMv) is a variant of OMv where the algorithm receives, at each round , two Boolean vectors and , and returns the product . This version has the benefit of returning a Boolean value at each round instead of a vector of an n {\displaystyle n} -dimensional Boolean vector.