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  2. Rubik's Revenge - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Revenge

    A solved Rubik's Revenge cube. The Rubik's Revenge (also known as the 4×4×4 Rubik's Cube) is a 4×4×4 version of the Rubik's Cube.It was released in 1981. Invented by Péter Sebestény, the cube was nearly called the Sebestény Cube until a somewhat last-minute decision changed the puzzle's name to attract fans of the original Rubik's Cube. [1]

  3. Rubik's family cubes of varying sizes - Wikipedia

    en.wikipedia.org/wiki/Rubik's_family_cubes_of...

    The big advantage of numbers is that they reduce the complexity of solving the last cube face when markings are in use (e.g. if the set-of-four sequence is 1-3-4-2 (even parity, needs two swaps to become the required 1-2-3-4) then the algorithm requirement is clear.

  4. File:4x4 shapes sudoku puzzle.pdf - Wikipedia

    en.wikipedia.org/wiki/File:4x4_shapes_sudoku...

    This file is made available under the Creative Commons CC0 1.0 Universal Public Domain Dedication. The person who associated a work with this deed has dedicated the work to the public domain by waiving all of their rights to the work worldwide under copyright law, including all related and neighboring rights, to the extent allowed by law.

  5. Professor's Cube - Wikipedia

    en.wikipedia.org/wiki/Professor's_Cube

    As illustrated to the right, the fixed centers, middle edges and corners can be treated as equivalent to a 3×3×3 cube. As a result, once reduction is complete the parity errors sometimes seen on the 4×4×4 cannot occur on the 5×5×5, or any cube with an odd number of layers. [9] The Yau5 method is named after its proposer, Robert Yau.

  6. CFOP method - Wikipedia

    en.wikipedia.org/wiki/CFOP_method

    The J, T, F, and R-perms are all valid substitutes for the A-perm, while the N, V and Y-perm can do the same job as the E-perm. Even fewer algorithms can be used to solve PLL (as few as two, such as the A-perm and U-perm) at the expense of having to repeat these algorithms to solve other cases, with additional "looks" to identify the next step. [8]

  7. Parity game - Wikipedia

    en.wikipedia.org/wiki/Parity_game

    A parity game. Circular nodes belong to player 0, rectangular nodes belong to player 1. On the left side is the winning region of player 0, on the right side is the winning region of player 1. A parity game is played on a colored directed graph, where each node has been colored by a priority – one of (usually) finitely many natural numbers ...

  8. Parity-check matrix - Wikipedia

    en.wikipedia.org/wiki/Parity-check_matrix

    Formally, a parity check matrix H of a linear code C is a generator matrix of the dual code, C ⊥. This means that a codeword c is in C if and only if the matrix-vector product Hc ⊤ = 0 (some authors [1] would write this in an equivalent form, cH ⊤ = 0.) The rows of a parity check matrix are the coefficients of the parity check equations. [2]

  9. Ericsson Texture Compression - Wikipedia

    en.wikipedia.org/wiki/Ericsson_Texture_Compression

    The RGBA and RG11 formats are encoded in 128 bits per 4x4 block, while the rest are encoded in 64 bits per block. For RGBA, the RGB channels are encoded in a regular 64-bit block, while the A channel gets its own 64-bit block. RG11 formats are encoded similarly, with one 64-bit block per component.