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  2. 2D to 3D conversion - Wikipedia

    en.wikipedia.org/wiki/2D_to_3D_conversion

    2D to 3D video conversion (also called 2D to stereo 3D conversion and stereo conversion) is the process of transforming 2D ("flat") film to 3D form, which in almost all cases is stereo, so it is the process of creating imagery for each eye from one 2D image.

  3. Film-out - Wikipedia

    en.wikipedia.org/wiki/Film-out

    Film-out of standard-definition video – or any source that has an incompatible frame rate – is the up-conversion of video media to film for theatrical viewing. The video-to-film conversion process consists of two major steps: first, the conversion of video into digital film frames which are then stored on a computer or on HD videotape; and secondly, the printing of these digital film ...

  4. Motion JPEG - Wikipedia

    en.wikipedia.org/wiki/Motion_JPEG

    M-JPEG is an intraframe-only compression scheme (compared with the more computationally intensive technique of interframe prediction).Whereas modern interframe video formats, such as MPEG1, MPEG2 and H.264/MPEG-4 AVC, achieve real-world compression ratios of 1:50 or better, M-JPEG's lack of interframe prediction limits its efficiency to 1:20 or lower, depending on the tolerance to spatial ...

  5. Video compression picture types - Wikipedia

    en.wikipedia.org/wiki/Video_compression_picture...

    Three types of pictures (or frames) are used in video compression: I, P, and B frames. An I‑frame (intra-coded picture) is a complete image, like a JPG or BMP image file. A P‑frame (Predicted picture) holds only the changes in the image from a previous frame. For example, in a scene where a car moves across a stationary background, only the ...

  6. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. still images) or dynamic (i.e. moving images).

  7. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    In 2D computer animation, moving objects are often referred to as "sprites." A sprite is an image that has a location associated with it. The location of the sprite is changed slightly, between each displayed frame, to make the sprite appear to move. [16] The following pseudocode makes a sprite move from left to right:

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