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Since in MSCs the communication behaviour is presented in a very intuitive and transparent manner, particularly in the graphical representation, the MSC language is easy to learn, use and interpret. In connection with other languages it can be used to support methodologies for system specification, design, simulation, testing, and documentation.
Models of communication simplify or represent the process of communication. Most communication models try to describe both verbal and non-verbal communication and often understand it as an exchange of messages. Their function is to give a compact overview of the complex process of communication.
Communication diagrams show much of the same information as sequence diagrams, but because of how the information is presented, some of it is easier to find in one diagram than the other. Communication diagrams show which elements each one interacts with better, but sequence diagrams show the order in which the interactions take place more clearly.
Flowcharts are used to design and document simple processes or programs. Like other types of diagrams, they help visualize the process. Two of the many benefits are flaws and bottlenecks may become apparent. Flowcharts typically use the following main symbols: A process step, usually called an activity, is denoted by a rectangular box.
Annotated information flow diagram. An information flow diagram (IFD) is a diagram that shows how information is communicated (or "flows") from a source to a receiver or target (e.g. A→C), through some medium. [1]: 36–39 The medium acts as a bridge, a means of transmitting the information. Examples of media include word of mouth, radio ...
This diagram depicts the processes and objects involved and the sequence of messages exchanged as needed to carry out the functionality. Sequence diagrams are typically associated with use case realizations in the 4+1 architectural view model of the system under development. Sequence diagrams are sometimes called event diagrams or event scenarios.
Lasswell's model is also utilized in pedagogical settings to teach students the major elements of the communication process and as a starting point for developing hypotheses. Lasswell and others have used his model beyond the scope of mass communication as a tool for the analysis of all forms of verbal communication.
In game theory, the best response is the strategy (or strategies) which produces the most favorable outcome for a player, taking other players' strategies as given. [1] The concept of a best response is central to John Nash's best-known contribution, the Nash equilibrium, the point at which each player in a game has selected the best response (or one of the best responses) to the other players ...