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A whitespace character is a character data element that represents white space when text is rendered for display by a computer. For example, a space character (U+0020 SPACE, ASCII 32) represents blank space such as a word divider in a Western script. A printable character results in output when rendered, but a whitespace character does not ...
The off-side rule describes syntax of a computer programming language that defines the bounds of a code block via indentation. [1] [2]The term was coined by Peter Landin, possibly as a pun on the offside law in association football.
As a consequence of its syntax, Whitespace source code can be contained within the whitespace of code written in a language that ignores whitespace – making the text a polyglot. [2] Whitespace is an imperative, stack-based language. The programmer can push arbitrary-width integer values onto a stack and access a heap to store data.
In computer programming, indentation style is a convention, a.k.a. style, governing the indentation of blocks of source code.An indentation style generally involves consistent width of whitespace (indentation size) before each line of a block, so that the lines of code appear to be related, and dictates whether to use space or tab characters for the indentation whitespace.
In computer programming, indentation describes formatting source code with whitespace to the left of code text – often to visually show that a sequence of code lines is syntactically a code block. Typically, the lines of a block are aligned with an amount of white space that indicates the block's depth in the hierarchical structure of the code.
A snippet of Python code with keywords highlighted in bold yellow font. The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some ...
In computer programming languages, an identifier is a lexical token (also called a symbol, but not to be confused with the symbol primitive data type) that names the language's entities. Some of the kinds of entities an identifier might denote include variables , data types , labels , subroutines , and modules .
Tokens are separated by whitespace characters, such as a space or line break, or by punctuation characters. In languages that use inter-word spaces (such as most that use the Latin alphabet, and most programming languages), this approach is fairly straightforward.