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This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [1] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language.
Java bytecode is the instruction set of the Java virtual machine (JVM), the language to which Java and other JVM-compatible source code is compiled. [1] Each instruction is represented by a single byte , hence the name bytecode , making it a compact form of data .
An alpha version of Half-Life 2 's source code was leaked in 2003, a year before the game's release. [158] A complete snapshot of the game from 2017 also became public in the 2020 Source Engine leak. [159] Halo Wars: 2009 2021 Xbox 360 RTS: Ensemble Studios: Source code for a prototype version dated 3 months before the games release was leaked ...
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), [16] meaning that compiled Java code can run on all platforms that support Java without the need to recompile. [17]
LOLCODE is an esoteric programming language inspired by lolspeak, the language expressed in examples of the lolcat Internet meme. [1] The language was created in 2007 by Adam Lindsay, a researcher at the Computing Department of Lancaster University. [2] [3]
Gosu is a statically typed general-purpose programming language that runs on the Java Virtual Machine. Its influences include Java, C#, and ECMAScript. Development of Gosu began in 2002 internally for Guidewire Software, and the language saw its first community release in 2010 under the Apache 2 license. [2]
The Java Media Framework (JMF) is a Java library that enables audio, video and other time-based media to be added to Java applications and applets. Java Topology suite Java Topology Suite (JTS) is an open-source Java software library that provides an object model for Euclidean planar linear geometry together with a set of fundamental geometric ...
While the engine served as the basis for GoldSrc, Gabe Newell said that a majority of the code used in the engine was created by Valve. GoldSrc's artificial intelligence systems, for example, were essentially made from scratch. [1] The engine also uses some code from other games in the Quake series, including QuakeWorld and Quake II. [2]