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UTF-16 (16-bit Unicode Transformation Format) is a character encoding method capable of encoding all 1,112,064 valid code points of Unicode. [a] The encoding is variable-length as code points are encoded with one or two 16-bit code units.
UTF-8, UTF-16, UTF-32 and UTF-EBCDIC have these important properties but UTF-7 and GB 18030 do not. Fixed-size characters can be helpful, but even if there is a fixed byte count per code point (as in UTF-32), there is not a fixed byte count per displayed character due to combining characters .
UTF-16 – Extends UCS-2 to cover the whole of Unicode with sequences of one or two 16-bit elements; GB 18030 – A full-Unicode variable-length code designed for compatibility with older Chinese multibyte encodings; Huffman coding – A technique for expressing more common characters using shorter bit strings than are used for less common ...
UTF-16 was devised to break free of the 65,536-character limit of the original Unicode (1.x) without breaking compatibility with the 16-bit encoding. In UTF-16, singletons have the range 0000–D7FF (55,296 code points) and E000–FFFF (8192 code points, 63,488 in total), lead units the range D800–DBFF (1024 code points) and trail units the ...
The first of these characters or "characters", the replacement character, is forbidden because the MediaWiki software uses the replacement character to represent invalid UTF-8 sequences, and cannot differentiate this use as a placeholder from an actual instance of the replacement character.
The number of code points in each block must be a multiple of 16. A block may contain code points that are reserved, not-assigned, etc. Each character that is assigned, has a single "block name" value from the 338 names assigned as of Unicode version 16.0. Unassigned code points outside of an existing block have the default value "No_block".
The Universal Coded Character Set (UCS, Unicode) is a standard set of characters defined by the international standard ISO/IEC 10646, Information technology — Universal Coded Character Set (UCS) (plus amendments to that standard), which is the basis of many character encodings, improving as characters from previously unrepresented writing systems are added.
The BOM for little-endian UTF-32 is the same pattern as a little-endian UTF-16 BOM followed by a UTF-16 NUL character, an unusual example of the BOM being the same pattern in two different encodings. Programmers using the BOM to identify the encoding will have to decide whether UTF-32 or UTF-16 with a NUL first character is more likely.