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  2. Online shopping - Wikipedia

    en.wikipedia.org/wiki/Online_shopping

    An online shop evokes the physical analogy of buying products or services at a regular "brick-and-mortar" retailer or shopping center; the process is called business-to-consumer (B2C) online shopping. When an online store is set up to enable businesses to buy from another businesses, the process is called business-to-business (B2B) online ...

  3. More than 22% of people spend more time online than ... - AOL

    www.aol.com/lifestyle/more-22-people-spend-more...

    More than 22% of people spend more time online than they plan to, finds new study. Here are some easy ways to cut back on screen time. Amy Capetta. October 20, 2023 at 8:20 PM.

  4. Double-spending - Wikipedia

    en.wikipedia.org/wiki/Double-spending

    In a decentralized system, the double-spending problem is significantly harder to solve. To avoid the need for a trusted third party, many servers must store identical up-to-date copies of a public transaction ledger, but as transactions (requests to spend money) are broadcast, they will arrive at each server at slightly different times.

  5. Online dating - Wikipedia

    en.wikipedia.org/wiki/Online_dating

    Online dating, also known as internet dating, virtual dating, or mobile app dating, [1] is a method used by people with a goal of searching for and interacting with ...

  6. Spent (video game) - Wikipedia

    en.wikipedia.org/wiki/Spent_(video_game)

    Spent (stylized SPENT) is an online game about poverty and homelessness.It was developed by advertising agency McKinney for their pro bono client Urban Ministries of Durham (UMD), a nonprofit organization in Durham, North Carolina that provides services to those in poverty. [1]