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  2. Quicksort - Wikipedia

    en.wikipedia.org/wiki/Quicksort

    Quicksort is an efficient, general-purpose sorting algorithm. Quicksort was developed by British computer scientist Tony Hoare in 1959 [1] and published in 1961. [2] It is still a commonly used algorithm for sorting. Overall, it is slightly faster than merge sort and heapsort for randomized data, particularly on larger distributions. [3]

  3. Quickselect - Wikipedia

    en.wikipedia.org/wiki/Quickselect

    Quickselect uses the same overall approach as quicksort, choosing one element as a pivot and partitioning the data in two based on the pivot, accordingly as less than or greater than the pivot. However, instead of recursing into both sides, as in quicksort, quickselect only recurses into one side – the side with the element it is searching for.

  4. Selection algorithm - Wikipedia

    en.wikipedia.org/wiki/Selection_algorithm

    As a baseline algorithm, selection of the th smallest value in a collection of values can be performed by the following two steps: Sort the collection If the output of the sorting algorithm is an array , retrieve its k {\displaystyle k} th element; otherwise, scan the sorted sequence to find the k {\displaystyle k} th element.

  5. Sorting algorithm - Wikipedia

    en.wikipedia.org/wiki/Sorting_algorithm

    The most notable example is quickselect, which is related to quicksort. Conversely, some sorting algorithms can be derived by repeated application of a selection algorithm; quicksort and quickselect can be seen as the same pivoting move, differing only in whether one recurses on both sides (quicksort, divide-and-conquer ) or one side ...

  6. Quickhull - Wikipedia

    en.wikipedia.org/wiki/Quickhull

    Steps 1-2: Divide the points into two subsets. The 2-dimensional algorithm can be broken down into the following steps: [2] Find the points with minimum and maximum x coordinates, as these will always be part of the convex hull. If many points with the same minimum/maximum x exist, use the ones with the minimum/maximum y, respectively.

  7. Median of medians - Wikipedia

    en.wikipedia.org/wiki/Median_of_medians

    The median is a good pivot – the best for sorting, and the best overall choice for selection – decreasing the search set by half at each step. Thus if one can compute the median in linear time, this only adds linear time to each step, and thus the overall complexity of the algorithm remains linear.

  8. Average-case complexity - Wikipedia

    en.wikipedia.org/wiki/Average-case_complexity

    Third, average-case complexity allows discriminating the most efficient algorithm in practice among algorithms of equivalent best case complexity (for instance Quicksort). Average-case analysis requires a notion of an "average" input to an algorithm, which leads to the problem of devising a probability distribution over inputs.

  9. Analysis of algorithms - Wikipedia

    en.wikipedia.org/wiki/Analysis_of_algorithms

    The analysis of the former and the latter algorithm shows that it takes at most log 2 n and n check steps, respectively, for a list of size n. In the depicted example list of size 33, searching for "Morin, Arthur" takes 5 and 28 steps with binary (shown in cyan) and linear (magenta) search, respectively.