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  2. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.

  3. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    The method Print in class Box, by invoking the parent version of method Print, is also able to output the private variables length and width of the base class. Otherwise, these variables are inaccessible to Box. The following statements will instantiate objects of type Rectangle and Box, and call their respective Print methods:

  4. Interning (computer science) - Wikipedia

    en.wikipedia.org/wiki/Interning_(computer_science)

    In computer science, interning is re-using objects of equal value on-demand instead of creating new objects. This creational pattern [1] is frequently used for numbers and strings in different programming languages. In many object-oriented languages such as Python, even primitive types such as integer numbers are objects. To avoid the overhead ...

  5. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In object-oriented programming, a factory is an object for creating other objects; formally, it is a function or method that returns objects of a varying prototype or class [1] from some method call, which is assumed to be new. [a] More broadly, a subroutine that returns a new object may be referred to as a factory, as in factory method or ...

  6. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    These features have the potential to create many new objects, because they duplicate all the objects in an entire object structure. Because new duplicate objects are created instead of simply copying references to existing objects, deep operations will become a source of performance issues more readily than shallow operations.

  7. Prototype-based programming - Wikipedia

    en.wikipedia.org/wiki/Prototype-based_programming

    (In the JavaScript language, one can do this by using a null prototype, i.e. Object.create(null).) Cloning refers to a process whereby a new object is constructed by copying the behavior of an existing object (its prototype). The new object then carries all the qualities of the original. From this point on, the new object can be modified.

  8. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    According to Design Patterns: Elements of Reusable Object-Oriented Software: "Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory method lets a class defer instantiation to subclasses." [2] Creating an object often requires complex processes not appropriate to include within a composing object.

  9. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Instance variables or attributes – data that belongs to individual objects; every object has its own copy of each one. All 4 variables mentioned above (first_name, position etc) are instance variables. Member variables – refers to both the class and instance variables that are defined by a particular class.