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  2. Rubber duck debugging - Wikipedia

    en.wikipedia.org/wiki/Rubber_duck_debugging

    In software engineering, rubber duck debugging (or rubberducking) is a method of debugging code by articulating a problem in spoken or written natural language. The name is a reference to a story in the book The Pragmatic Programmer in which a programmer would carry around a rubber duck and debug their code by forcing themselves to explain it ...

  3. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    A feature of C# is the ability to call native code. A method signature is simply declared without a body and is marked as extern. The DllImport attribute also needs to be added to reference the desired DLL file.

  4. Lazy evaluation - Wikipedia

    en.wikipedia.org/wiki/Lazy_evaluation

    What may not be obvious is that, at the end of the loop, the program has constructed a linked list of 11 objects and that all of the actual additions involved in computing the result are done in response to the call to a.eval() on the final line of code. This call recursively traverses the list to perform the necessary additions.

  5. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.

  6. Language Integrated Query - Wikipedia

    en.wikipedia.org/wiki/Language_Integrated_Query

    Like the Select operator, the results of a join are instantiations of a different class, with all the data members of both the types of the source objects, or a subset of them. Take / TakeWhile The Take operator selects the first n objects from a collection, while the TakeWhile operator, which takes a predicate, selects those objects that match ...

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    If a class does not allow calling code to access internal object data and permits access through methods only, this is also a form of information hiding. Some languages (Java, for example) let classes enforce access restrictions explicitly, for example, denoting internal data with the private keyword and designating methods intended for use by ...

  8. Extension method - Wikipedia

    en.wikipedia.org/wiki/Extension_method

    The modified object is often a class, a prototype, or a type. Extension methods are features of some object-oriented programming languages. There is no syntactic difference between calling an extension method and calling a method declared in the type definition. [1] Not all languages implement extension methods in an equally safe manner, however.

  9. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.