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As a remake of Metroid, Metroid: Zero Mission ' s layout bears a resemblance to the original, and various powerups and items make reappearances from previous games in the series, with similar uses, effects, and appearances, [1] but it adds items, areas, and mini-bosses, [2] as well as a new area named Chozodia.
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The remake is done in the style of Metroid: Zero Mission, [4] [5] adding a map system, new areas, mini-bosses, upgrades originally introduced in Super Metroid, redone graphics and music, an updated artificial intelligence for enemies, and a log system similar to Metroid Prime. [6]
Metroid [a] is an action-adventure game franchise created by Nintendo.The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic Metroid creatures.
The 2D Metroid games are side-scrollers, and the 3D Metroid Prime series gives the player a first-person perspective, [1] while Other M is a third-person shooter with the ability to switch to first-person view. [2] Metroid is one of Nintendo's most successful franchises, with over 17 million copies sold by September 2012. [3]
Metroid is an action-adventure game in which the player controls Samus Aran in sprite-rendered two-dimensional landscapes. [failed verification] [1] [2] [3] The game takes place on the planet Zebes, a large, open-ended world with areas connected by doors and elevators. The player controls Samus as she travels through the planet's caverns and ...
[2] Sakamoto created characters for Metroid (under the alias 'Shikamoto'), and was a game designer on Kid Icarus. [3] [4] [5] He also directed Super Metroid, Metroid Fusion, Metroid: Zero Mission, Metroid: Other M, and was the producer for Metroid: Samus Returns and Metroid Dread.
Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).