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An example is the play of the card that one is known to hold (for example, the play of a queen after it has been successfully finessed). Odd Specifying a level. To make 4 ♥ is to make four-odd. Odd–even discards A defensive carding scheme under which the play of an odd-numbered card is encouraging and that of an even-numbered card is ...
card reading, also known as counting the hand; dummy reversal; endplay; coups; squeezes; suit combinations play; safety play; applying the principle of restricted choice; applying the theory of vacant places; applying percentages and probabilities
An endplay (also throw-in), in bridge and similar games, is a tactical play where a defender is put on lead at a strategic moment, and then has to make a play that loses one or more tricks. Most commonly the losing play either constitutes a free finesse , or else it gives declarer a ruff and discard .
In card games, to be void in a suit of cards is to not have cards of that suit in one's hand. [1] This is useful in games such as bridge . For instance, one player can lead with the suit in which his partner is void so as to give a ruff .
In terms of game theory, then, the play of any deal is a zero-sum game. At least since Crowhurst (1964), the analysis of suit combinations routinely makes further simplifications along the same lines. Most fundamental, the play of any suit combination is a zero-sum game. In effect, the two sides agree on the relation of the suit to the entire ...
In contract bridge, coup is a generic name for various techniques in play, denoting a specific pattern in the lie and the play of cards; it is a special play maneuver by declarer. [1] There are various types of coup which can be effected.
In trick-taking card games such as bridge, the beer card is a name informally given to the seven of diamonds (7♦). Players may agree that if a player wins the last trick of a hand with the 7♦, their partner must buy them a beer. This is not considered as part of the rules of these games, but is an optional and informal side-bet between players.
In rubber bridge only: A rubber bonus is received at the end of a completed rubber by the side that is first to win two games. A rubber bonus is also awarded for some game and part-game scores at the end of an unfinished rubber; An honour bonus is received by any player at the end of any deal in which the player held particular honour cards ...