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In computer programming, the Arm Image Format (AIF) is an object file format used primarily for software intended to run on ARM microprocessors. It was introduced by Acorn Computers for use with their Archimedes computer. [citation needed] It can optionally facilitate debugging, including under operating systems running on other processor ...
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU).
The Ne10 library is a set of common, useful functions written in both Neon and C (for compatibility). The library was created to allow developers to use Neon optimisations without learning Neon, but it also serves as a set of highly optimised Neon intrinsic and assembly code examples for common DSP, arithmetic, and image processing routines.
AArch64 or ARM64 is the 64-bit Execution state of the ARM architecture family. It was first introduced with the Armv8-A architecture, and has had many extension updates. [ 2 ]
A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks.
Roblox (/ ˈ r oʊ b l ɒ k s / ⓘ, ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. It was created by David Baszucki and Erik Cassel in 2004, and released to the public in 2006. As of August 2020, the platform has ...
ARMv3 first to support 32-bit memory address space (previously 26-bit). ARMv3M first added long multiply instructions (32x32=64). None 10 MIPS @ 12 MHz ARM600 As ARM60, cache and coprocessor bus (for FPA10 floating-point unit) 4 KB unified 28 MIPS @ 33 MHz ARM610 As ARM60, cache, no coprocessor bus 4 KB unified 17 MIPS @ 20 MHz 0.65 DMIPS/MHz
The universal binary format is a format for executable files that run natively either on both PowerPC-based and x86-based Macs or on both Intel 64-based and ARM64-based Macs. The format originated on NeXTStep as "Multi-Architecture Binaries", and the concept is more generally known as a fat binary, as seen on Power Macintosh.