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EG is a magazine which publishes endgame studies and discusses various aspects of the endgame in chess. The letters "EG" signify "End Game" and also the Latin phrase exempli gratia . [ 1 ] While many chess magazines include sections for endgame studies, EG is unique for its exclusive focus.
Say – EG (e.g., short for the Latin exempli gratia) Seaman – AB (able seaman) Second – S or MO (moment) Secret service – SS; Secretary – PA (personal assistant) Section – OR (Other Ranks – a 'section' of the British Armed Forces) See – LO; Senior Service – RN (Royal Navy) Sergeant Major - SM; Setter – I, ME, ONE (meaning the ...
[5] [6] EG's managing director Chris Fleetwood said "headwinds that have struck the whole of the commercial real estate industry hard have had an irreparable impact on the EG business." All EG products and services, including the magazine and the EG Radius data and EG Propertylink listings businesses would be withdrawn from the market during ...
EG, a journal dedicated to chess endgame studies; Eg White (born 1966), a British musician, songwriter and producer; E.G. Records, a music record label; Electric Gardens, a music festival in Faversham, UK; My Little Pony: Equestria Girls, an American toy line and media franchise by Hasbro
He was editor (1989) and later chief editor (1993) of the magazine EBUR of the Dutch endgame circle ARVES. EBUR merged in 2007 with the famous international endgame study magazine EG founded by John Roycroft in 1965. He was also editor of this magazine since 1991 and took over chief editorship from John Roycroft with the merger of the magazines.
The magazine's February 2009 issue was already completed, but was not published. [10] In May 2009, EGM founder Steve Harris purchased the magazine and its assets from Ziff Davis. [11] The magazine was relaunched in April 2010 by Harris's new company EGM Media, LLC, widening its coverage to the PC and mobile gaming markets. [12] [13]
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The magazine was active from Winter 1981, during the golden age of arcade video games and the second generation of consoles, up until 1985, following the video game crash of 1983. The magazine was briefly revived during the 16-bit era in the early 1990s, but ended in 1995 and was renamed to Fusion .