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Beowulf (/ ˈ b eɪ ə w ʊ l f /; [1] Old English: Bēowulf [ˈbeːowuɫf]) is an Old English epic poem in the tradition of Germanic heroic legend consisting of 3,182 alliterative lines. It is one of the most important and most often translated works of Old English literature.
Given that Unferth shows his dislike for Beowulf early in the story, Unferth's choice to award Beowulf with Hrunting, which means "hunting", [6] can be interpreted as a sign of peace and acceptance. In this light, the giving of the sword seems to be an indication of Unferth's recognition of Beowulf as a capable and powerful warrior.
The medievalist Marjorie Burns writes that "J.R.R. Tolkien's Middle-earth is conspicuously and intricately northern in both ancient and modern ways." [4] She cites a letter to the classics scholar Rhona Beare, where Tolkien wrote that he had not invented the name "Middle-earth", as it had come from "inhabitants of Northwestern Europe, Scandinavia, and England".
Beowulf is an epic poem in Old English, telling the story of its eponymous pagan hero.He becomes King of the Geats after ridding Heorot, the hall of the Danish king Hrothgar, of the monster Grendel, [a] who was ravaging the land; he dies saving his people from a dragon.
The economy of Middle-earth is J. R. R. Tolkien's treatment of economics in his fantasy world of Middle-earth.Scholars such as Steven Kelly have commented on the clash of economic patterns embodied in Tolkien's writings, giving as instances the broadly 19th century agrarian but capitalistic economy of the Shire, set against the older world of feudal Gondor.
30 kindness quotes "Be kind, for everyone you meet is fighting a harder battle." – Plato "Attitude is a choice. Happiness is a choice. Optimism is a choice. Kindness is a choice."
The former, subtitled "Beowulf and Grendel", is a poem or song [5] of seven eight-line stanzas about Beowulf's victory over Grendel. The latter is a poem of fifteen eight-line stanzas on the same theme; several of the stanzas, including the first and the last, are almost identical with the first version.
The basic concept held true: Encourage players to exchange valuable items and they'll create an atmosphere of positive assistance that will in turn bring them to associate the game with generosity ...