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  2. ISO/IEC 29119 - Wikipedia

    en.wikipedia.org/wiki/ISO/IEC_29119

    ISO/IEC/IEEE 29119 Software and systems engineering -- Software testing [1] is a series of five international standards for software testing.First developed in 2007 [2] and released in 2013, the standard "defines vocabulary, processes, documentation, techniques, and a process assessment model for testing that can be used within any software development lifecycle."

  3. Software testing tactics - Wikipedia

    en.wikipedia.org/wiki/Software_testing_tactics

    This article discusses a set of tactics useful in software testing.It is intended as a comprehensive list of tactical approaches to software quality assurance (more widely colloquially known as quality assurance (traditionally called by the acronym "QA")) and general application of the test method (usually just called "testing" or sometimes "developer testing").

  4. Software testing - Wikipedia

    en.wikipedia.org/wiki/Software_testing

    Software testing can provide objective, independent information about the quality of software and the risk of its failure to a user or sponsor. [1] Software testing can determine the correctness of software for specific scenarios but cannot determine correctness for all scenarios. [2] [3] It cannot find all bugs.

  5. Test strategy - Wikipedia

    en.wikipedia.org/wiki/Test_strategy

    A test strategy is an outline that describes the testing approach of the software development cycle.The purpose of a test strategy is to provide a rational deduction from organizational, high-level objectives to actual test activities to meet those objectives from a quality assurance perspective.

  6. Acceptance testing - Wikipedia

    en.wikipedia.org/wiki/Acceptance_testing

    Acceptance testing is a term used in agile software development methodologies, particularly extreme programming, referring to the functional testing of a user story by the software development team during the implementation phase. [19] The customer specifies scenarios to test when a user story has been correctly implemented.

  7. Session-based testing - Wikipedia

    en.wikipedia.org/wiki/Session-based_testing

    The mission in Session Based Test Management identifies the purpose of the session, helping to focus the session while still allowing for exploration of the system under test. According to Jon Bach, one of the co-founders of the methodology, the mission explains "what we are testing or what problems we are looking for." [1]: 1–2

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  9. Usability testing - Wikipedia

    en.wikipedia.org/wiki/Usability_testing

    Hallway testing, also known as guerrilla usability, is a quick and cheap method of usability testing in which people — such as those passing by in the hallway—are asked to try using the product or service. This can help designers identify "brick walls", problems so serious that users simply cannot advance, in the early stages of a new design.