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Grand Theft Auto: San Andreas is a 2004 action-adventure game developed by Rockstar North and published by Rockstar Games.It is the fifth main game in the Grand Theft Auto series, following 2002's Grand Theft Auto: Vice City, and the seventh entry overall.
Grand Theft Auto V: PlayStation 3: September 17, 2013: Rockstar North / Rockstar San Diego / Rockstar Leeds / Rockstar Toronto / Rockstar New England / Rockstar London [99] Xbox 360: PlayStation 4: November 18, 2014 [100] Xbox One: Windows: April 14, 2015 [101] PlayStation 5: March 15, 2022 [102] Xbox Series X/S: Grand Theft Auto Online ...
Windows SharePoint Services 3.0 and Windows Server Update Services 3.0 both include Windows Internal Database, which can be used as an alternative to using a retail edition of SQL Server. WID was a 32-bit application, even as a component of Windows Server 2008 64-bit, which installs in the path C:\Windows\sysmsi\ssee\ In Windows Server 2012 and ...
Microsoft SQL Server Integration Services (SSIS) is a component of the Microsoft SQL Server database software that can be used to perform a broad range of data migration tasks. SSIS is a platform for data integration and workflow applications. It features a data warehousing tool used for data extraction, transformation, and loading (ETL).
Microsoft SQL Server Management Studio (SSMS) is a software application developed by Microsoft that is used for configuring, managing, and administering all components within Microsoft SQL Server. First launched with Microsoft SQL Server 2005, it is the successor to the Enterprise Manager in SQL 2000 or before.
Grand Theft Auto: The Trilogy – The Definitive Edition was developed by Grove Street Games [a] and published by Rockstar Games. [17] Under its former name War Drum Studios, Grove Street Games previously developed mobile versions of the trilogy, as well as the PlayStation 3 and Xbox 360 versions of San Andreas.
The following lists articles related to the computer and video game Grand Theft Auto: San Andreas. Pages in category "Grand Theft Auto: San Andreas" The following 9 pages are in this category, out of 9 total.
By building upon Grand Theft Auto's own class-based design, implementing this into the client and server and synchronizing between these two, a third-party developer can control almost any aspect of every player's game by means of the Lua scripting language: native elements such as animations, explosions, particles, skins, weapons, vehicles ...