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  2. True Colors (personality) - Wikipedia

    en.wikipedia.org/wiki/True_Colors_(personality)

    True Colors (personality) True Colors is a personality profiling system created by Don Lowry in 1978. [ 1] It was originally created to categorize at risk youth [ 2] into four basic learning styles using the colors blue, orange, gold and green to identify the strengths and challenges of these core personality types. [ 3]

  3. Color psychology - Wikipedia

    en.wikipedia.org/wiki/Color_psychology

    Color psychology is the study of colors and hues as a determinant of human behavior. Color influences perceptions that are not obvious, such as the taste of food. Colors have qualities that can cause certain emotions in people. [ 1] How color influences individuals may differ depending on age, gender, and culture. [ 2]

  4. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    Dungeons & Dragons. ) A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [ 1]

  5. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to an ...

  6. Tiefling - Wikipedia

    en.wikipedia.org/wiki/Tiefling

    Tiefling. Tiefling fighter designed by William O'Connor for 4th Edition Dungeons & Dragons.[ 1] The tiefling ( / ˈtiːflɪŋ / TEEF-ling) [ 2] is a fictional humanoid race in the Dungeons & Dragons ( D&D) fantasy roleplaying game.

  7. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    In the Dungeons & Dragons ( D&D) fantasy role-playing game, alignment is a categorization of the ethical and moral perspective of player characters, non-player characters, and creatures. Most versions of the game feature a system in which players make two choices for characters. One is the character's views on "law" versus "chaos", the other on ...

  8. Druid (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Druid_(Dungeons_&_Dragons)

    The druid is a playable character class in the Dungeons & Dragons fantasy role-playing game. [ 1][ 2] Druids wield nature-themed magic. Druids cast spells like clerics, but unlike them do not have special powers against undead and, in some editions, cannot use metal armor.

  9. Paladin (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Paladin_(Dungeons_&_Dragons)

    The paladin is one of the standard playable character classes in most editions of the Dungeons & Dragons fantasy role-playing game. [ 1] The paladin is a holy knight, crusading in the name of good and order, and is a divine spellcaster. From 1st through 3rd edition, paladins were required to maintain the Lawful Good alignment.