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  2. How to Draw Manga - Wikipedia

    en.wikipedia.org/wiki/How_to_Draw_Manga

    How to Draw Manga. How to Draw Manga ( Japanese: マンガの描き方) is a series of instructional books on drawing manga published by Graphic-sha, by a variety of authors. Originally in Japanese for the Japanese market, many volumes have been translated into English and published in the United States. The English-language volumes in the ...

  3. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    The squash and stretch principle: rigid, non-dynamic movement of a ball is compared to a "squash" at impact and a "stretch" during the fall and after the bounce. Also, the ball moves less in the beginning and end (the "slow in and slow out" principle). The purpose of squash and stretch [ 4] is to give a sense of weight and flexibility to drawn ...

  4. Zach Hsieh - Wikipedia

    en.wikipedia.org/wiki/Zach_Hsieh

    Last updated: January 1, 2024. Zachary Hsieh (born January 14, 1999), known online as ZHC, [ a] is an American YouTuber. He is known for his drawing and custom art challenge videos. Hsieh created his first YouTube channel in 2013 while studying at the School of Visual Arts in New York City. Initially uploading art tutorials, Hsieh expanded to ...

  5. Anime - Wikipedia

    en.wikipedia.org/wiki/Anime

    Anime ( Japanese: アニメ, IPA: [aꜜɲime] ⓘ) is hand-drawn and computer-generated animation originating from Japan. Outside Japan and in English, anime refers specifically to animation produced in Japan. [ 1] However, in Japan and Japanese, anime (a term derived from a shortening of the English word animation) describes all animated works ...

  6. AOL Mail

    mail.aol.com

    Explore our AOL Mail product page to learn even more. Start for free. Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  7. History of anime - Wikipedia

    en.wikipedia.org/wiki/History_of_anime

    The history of anime can be traced back to the start of the 20th century, with the earliest verifiable films dating from 1917. [1] Before the advent of film, Japan already had a rich tradition of entertainment with colourful painted figures moving across the projection screen in utsushi-e (写し絵), a particular Japanese type of magic lantern show popular in the 19th century.

  8. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Rays of light travel from the object, through the picture plane, and to the viewer's eye. This is the basis for graphical perspective. Perspective works by representing the light that passes from a scene through an imaginary rectangle (the picture plane), to the viewer's eye, as if a viewer were looking through a window and painting what is seen directly onto the windowpane.

  9. Naoki Saito - Wikipedia

    en.wikipedia.org/wiki/Naoki_Saito

    Naoki Saito (さいとうなおき, Saitō Naoki, born November 13, 1982) is a Japanese illustrator, manga artist, and YouTuber. He is a regular contributing artist for the Duel Masters Trading Card Game, the Pokémon Trading Card Game, and Hatsune Miku merchandise. He is also the main illustrator and character designer for the game Dragalia Lost.