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  2. Getting Over It with Bennett Foddy - Wikipedia

    en.wikipedia.org/wiki/Getting_Over_It_with...

    Single-player. Getting Over It with Bennett Foddy is a platform game developed by the titular Bennett Foddy. The game was released as part of the October 2017 Humble Monthly, on October 6, 2017, where it went on to be played by over 2.7 million players. [1] A Steam version of the game was later released by Foddy on December 6, 2017, [2] [3 ...

  3. Navier–Stokes equations - Wikipedia

    en.wikipedia.org/wiki/Navier–Stokes_equations

    They were developed over several decades of progressively building the theories, from 1822 (Navier) to 1842–1850 (Stokes). The Navier–Stokes equations mathematically express momentum balance for Newtonian fluids and make use of conservation of mass. They are sometimes accompanied by an equation of state relating pressure, temperature and ...

  4. Seven Bridges of Königsberg - Wikipedia

    en.wikipedia.org/wiki/Seven_Bridges_of_Königsberg

    The problem was to devise a walk through the city that would cross each of those bridges once and only once. By way of specifying the logical task unambiguously, solutions involving either reaching an island or mainland bank other than via one of the bridges, or; accessing any bridge without crossing to its other end; are explicitly unacceptable.

  5. AOL Mail

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Wolf, goat and cabbage problem - Wikipedia

    en.wikipedia.org/wiki/Wolf,_goat_and_cabbage_problem

    The dilemma is solved by taking the wolf (or the cabbage) over and bringing the goat back. Now he can take the cabbage (or the wolf) over, and finally return to fetch the goat. An animation of the solution. His actions in the solution are summarized in the following steps: Take the goat over; Return empty-handed; Take the wolf or cabbage over

  7. Newcomb's paradox - Wikipedia

    en.wikipedia.org/wiki/Newcomb's_paradox

    B. $0. $1,000,000. In philosophy and mathematics, Newcomb's paradox, also known as Newcomb's problem, is a thought experiment involving a game between two players, one of whom is able to predict the future. Newcomb's paradox was created by William Newcomb of the University of California 's Lawrence Livermore Laboratory.

  8. List of unsolved problems in mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_unsolved_problems...

    Many mathematical problems have been stated but not yet solved. These problems come from many areas of mathematics, such as theoretical physics, computer science, algebra, analysis, combinatorics, algebraic, differential, discrete and Euclidean geometries, graph theory, group theory, model theory, number theory, set theory, Ramsey theory, dynamical systems, and partial differential equations.

  9. Fractal - Wikipedia

    en.wikipedia.org/wiki/Fractal

    [1] [4] [33] To elaborate, in trying to find the length of a wavy non-fractal curve, one could find straight segments of some measuring tool small enough to lay end to end over the waves, where the pieces could get small enough to be considered to conform to the curve in the normal manner of measuring with a tape measure. But in measuring an ...

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