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The prism cover test ( PCT) is an objective measurement and the gold standard in measuring strabismus, i.e. ocular misalignment, or a deviation of the eye. [1] It is used by ophthalmologists and orthoptists in order to measure the vertical and horizontal deviation and includes both manifest and latent components. [1]
Prism dioptres. Prism correction is commonly specified in prism dioptres, a unit of angular measurement that is loosely related to the dioptre. Prism dioptres are represented by the Greek symbol delta (Δ) in superscript. A prism of power 1 Δ would produce 1 unit of displacement for an object held 100 units from the prism. [2]
Description ( notes ) AC. Anterior chamber. fluid-filled space between the iris and the endothelium. AC 4/4. Grade 4 anterior chamber angle. open angle between cornea and iris. AC 3/4. Grade 3 anterior chamber angle.
Purpose. whether a person has strabismus. In the fields of optometry and ophthalmology, the Hirschberg test, also Hirschberg corneal reflex test, is a screening test that can be used to assess whether a person has strabismus (ocular misalignment). A photographic version of the Hirschberg test is used to quantify strabismus.
Gamma correction is a type of power law function whose exponent is the Greek letter gamma ( γ ). It should not be confused with the mathematical Gamma function. The lower case gamma, γ, is a parameter of the former; the upper case letter, Γ, is the name of (and symbol used for) the latter (as in Γ ( x )).
Fixation disparity. Fixation disparity is a tendency of the eyes to drift in the direction of the heterophoria. While the heterophoria refers to a fusion-free vergence state, the fixation disparity refers to a small misalignment of the visual axes when both eyes are open in an observer with normal fusion and binocular vision. [1]
Full mode horizontally stretches the 4:3 video evenly across the entire width of the screen. This is the proper mode to display anamorphic video. If used for standard aspect ratio video, everything on the screen will appear wider than normal. Contrast this with anamorphic video displayed without processing on a 4:3 display, in which people on ...
A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from ...