enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    HTML. WebGL (short for Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. [ 2] WebGL is fully integrated with other web standards, allowing GPU -accelerated usage of physics, image processing, and effects in the HTML canvas.

  3. Fluid animation - Wikipedia

    en.wikipedia.org/wiki/Fluid_animation

    Simulation of two fluids with different viscosities. The development of fluid animation techniques based on the Navier–Stokes equations began in 1996, when Nick Foster and Dimitris Metaxas [3] implemented solutions to 3D Navier-Stokes equations in a computer graphics context, basing their work on a scientific CFD paper by Harlow and Welch from 1965. [4]

  4. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    Open-source API for games and multimedia routines modules. Display animation on Web browser and mobile devices. OSG.JS: JavaScript: No Yes Yes No Yes Native (1.0) Yes No No MIT: Open-source WebGL framework based on OpenSceneGraph concepts. PlayCanvas: JavaScript: No Yes Yes Yes Partially Native (1.0 and 2.0) Yes DAE, DXF, FBX, glTF, OBJ No

  5. Particle system - Wikipedia

    en.wikipedia.org/wiki/Particle_system

    Particle systems are defined as a group of points in space, guided by a collection of rules defining behavior and appearance. Particle systems model phenomena as a cloud of particles, using stochastic processes to simplify the definition of dynamical system and fluid mechanics with that are difficult to represent with affine transformations. [2]

  6. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender has simulation tools for soft-body dynamics, including mesh collision detection, LBM fluid dynamics, smoke simulation, Bullet rigid-body dynamics, an ocean generator with waves, a particle system that includes support for particle-based hair, and real-time control during physics simulation and rendering.

  7. Web-based simulation - Wikipedia

    en.wikipedia.org/wiki/Web-based_simulation

    Web-based simulation (WBS) is the invocation of computer simulation services over the World Wide Web, specifically through a web browser. Increasingly, the web is being looked upon as an environment for providing modeling and simulation applications, and as such, is an emerging area of investigation within the simulation community.

  8. PlayCanvas - Wikipedia

    en.wikipedia.org/wiki/PlayCanvas

    PlayCanvas is an open-source [1] 3D game engine/interactive 3D application engine alongside a proprietary cloud-hosted creation platform that allows for simultaneous editing from multiple computers via a browser-based interface. [2] It runs in modern browsers that support WebGL, including Mozilla Firefox and Google Chrome. The engine is capable ...

  9. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    A rhythm video game and engine that was originally developed as a simulator of Konami's DDR: Stratagus: C++: Lua: Yes 2D Linux: Bos Wars: GPL-2.0-only: For real-time strategy games Stride: C#: C#: Yes 2D, 3D Windows, Linux, Xbox One, iOS, Android, UWP: MIT: Built in .NET, so it always supports latest C#. Previously known as Paradox and Xenko ...