Search results
Results from the WOW.Com Content Network
The air cult, Cult of the Howling Hatred, is led by the elf princess Aerisi Kalinoth. The earth cult, Cult of the Black Earth, is led by the male medusa Marlos Urnrayle. The fire cult, Cult of the Eternal Flame, is led by the tiefling Vanifer. The water cult, Cult of the Crushing Wave, is led by the sailor Gar Shatterkeel.
Has a typo on the module booklet cover: it states that the adventure is for 5-10 characters levels 4-8, when in fact, the module is for 4-6 characters of levels 1-4. [6] In 1998 the module was re-released for 2nd Edition AD&D. N4 9185: Treasure Hunt: 0–1: Aaron Allston: 1986: FR module (retroactive) N5 9212: Under Illefarn: 0–3: Steve ...
For a precision machinist level with 2 mm (0.079 in) divisions, when the vial is tilted one division, the level will change 0.04 mm (0.0016 in) one meter from the pivot point, referred to by machinists as 5 tenths per foot. This terminology is unique to machinists and indicates a length of 5 tenths of 1 thousandth of an inch. [3] [4]
November 19, 2019. ISBN. 9780786966899. Eberron: Rising from the Last War is a sourcebook that details the Eberron campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Jeremy Crawford, co-lead designer of the book, said the book "is the size of one of the core rule books of the game, it is jam packed".
The campaign has two entry points — the first set at level one in the Ten-Towns region and the second set at levels four to six with a focus on transitioning from elsewhere in the Forgotten Realms to Icewind Dale. [6] [7] "The story opens with a series of human stories and struggles before opening up to more powerful cosmic threats". [8]
Book of Vile Darkness is an optional supplemental sourcebook for the 3rd edition of the role-playing game Dungeons & Dragons. The book was written by Monte Cook and published by Wizards of the Coast on October 1, 2002. Described as a "detailed look at the nature of evil," [1] it was the first Dungeons & Dragons book labelled for mature audiences.
This adventure module is designed to take player characters from 3rd level to 12th level. [1] Call of the Netherdeep's story is considered to be concurrent with Critical Role's second campaign; however, Dungeon Masters can adjust the timeline. [3] [4] The module begins in Jigow, a town in the Wastes of Xhorhas region on the continent of Wildemount.
Core rules extend to level 30 rather than level 20, bringing "epic level" play back into the core rules. [citation needed] Mechanically, 4th edition saw a major overhaul of the game's systems. Changes in spells and other per-encounter resourcing, giving all classes a similar number of at-will, per-encounter and per-day powers. Powers have a ...