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Estimated Banner Sales Graph (China - iOS) Things to keep in mind: This data is from Chandashi, which gives the estimated revenue of iOS sales in China for Genshin Impact. There are sources that can give global estimates among other pieces of marketing information for Android/iOS (e.g. Sensor Tower), but all are paid and very expensive.
I remade the total banner revenue graph, since many complained about the confusing and unclear color scheme. I also made an average revenue per banner day graph by dividing banner revenue by the number of days the banner was active for. Hopefully, both will give two different sorts of insight into sales.
Still, considering everything else, I don’t think Qimai is worth trusting for estimated sales data, as whatever algorithms they use seem very unreliable. As such, I consider all data from Qimai regarding sales information for Genshin to be unreliable. Estimated Banner Sales Graph (Japan - iOS + Android): Please take this with a grain of salt.
This is the official community for Genshin Impact (原神), the latest open-world action RPG from HoYoverse. The game features a massive, gorgeous map, an elaborate elemental combat system, engaging storyline & characters, co-op game mode, soothing soundtrack, and much more for you to explore!
Wasn't there multiple posts about how Genshin Labs numbers are flat out wrong and that the CN community uses TikTok hours to measure a banner's success? (Apparently TikTok makes about the same amount of money each day and it's always in the top 5 of top grossing apps.
Not really a mistake either, but you're assuming that banner revenue have 100% correlation to banner sales (wishes). Except there are passes (Welkin and Banner) and there's the "refilling gems" phenomenon. There's no real proof people buy and spend their gems on the same banner.
This is the official community for Genshin Impact (原神), the latest open-world action RPG from HoYoverse. The game features a massive, gorgeous map, an elaborate elemental combat system, engaging storyline & characters, co-op game mode, soothing soundtrack, and much more for you to explore!
- Homa Banner Highest Single Day Sale (Before Hu Tao): $1.54 million Total Sales: - Jade Spear Banner: $15.57 million (Overlaps with Xiao + Keqing) - Homa Banner: $19.56 million (Overlaps with Keqing + Hu Tao) **Important Note about my math:** If the end date of a banner overlapped with the start date of the next banner, I counted it as part of ...
Most of those sources are for Genshin’s mobile earnings exclusively, and don’t include PC, PS, or Chinese Android as the numbers for those are unknown. Realistically the total amount is probably twice as much as what’s reported, which then roughly comes out as being about 10x larger than what’s on the Chinese iOS banner site.
With only 3 days of his banner, Neuvillete already made September more profitable for Genshin than what revenue HSR had in that exact month (they had half of DHIL banner and most of Fu Xuan banner during that month), and that's counting how low selling previous banner in 4.0 was.