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Dispositional attribution is a tendency to attribute people's behaviors to their dispositions; that is, to their personality, character, and ability. [38] For example, when a normally pleasant waiter is being rude to his/her customer, the customer may assume he/she has a bad character.
For example, attribute A1 includes the most basic arithmetic operation skills, such as addition, subtraction, multiplication, and division of numbers. An item that measures this skill could be the following: examinees are presented with the algebraic expression 4 ( t + u ) + 3 = 19 {\displaystyle 4(t+u)+3=19} , and asked to solve for (t + u).
The Knowledge, Skills, and Abilities (KSA) framework, is a series of narrative statements that, along with résumés, determines who the best applicants are when several candidates qualify for a job. The knowledge, skills, and abilities (KSAs) necessary for the successful performance of a position are contained on each job vacancy announcement ...
While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...
Attributes are closely related to variables. A variable is a logical set of attributes. [1] Variables can "vary" – for example, be high or low. [1] How high, or how low, is determined by the value of the attribute (and in fact, an attribute could be just the word "low" or "high"). [1] (For example see: Binary option)
Hostile attribution bias (HAB) has been defined as an interpretive bias wherein individuals exhibit a tendency to interpret others' ambiguous behaviors as hostile, rather than benign. [7] [8] For example, if a child witnesses two other children whispering, they may assume that the children are talking negatively about them. In this case, the ...
Dispositional attribution (or internal attribution or personal attribution) is a phrase in personality psychology that refers to the tendency to assign responsibility for others' behaviors due to their inherent characteristics, such as their personality, beliefs, or ability, instead of attributing it to external (situational) influences such as the individual's environment or culture. [1]
An attribute describes to what extent a character possesses a natural, in-born characteristic common to all characters in the game. Attributes are also called statistics, characteristics or abilities. Most role-playing games use attributes to describe the physical and mental characteristics of characters, for example their strength or wisdom.