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Greek art emphasized humanism along with the human mind and the human body's beauty. [8] Greek youths trained and competed in athletic contests in the nude. A great contribution to the contrapposto pose was the concept of a canon of proportions, in which mathematical properties are used to create proportions.
A sketch may serve a number of purposes: it might record something that the artist sees, it might record or develop an idea for later use or it might be used as a quick way of graphically demonstrating an image, idea or principle. Sketching is the most inexpensive art medium. [5] Sketches can be made in any drawing medium.
A gesture drawing is a laying in of the action, form, and pose of a model/figure. Typical situations involve an artist drawing a series of poses taken by a model in a short amount of time, often as little as 10 seconds, or as long as 5 minutes.
The figura serpentinata is a variant or development of the pose. The term is usually applied only to art from the Renaissance onwards, and Donatello is often regarded as its inventor. [4] While in all these periods the S-curve originated in sculpture, it was also used in two-dimensional figures in various other media.
Caricature of Aubrey Beardsley by Max Beerbohm (1896), taken from Caricatures of Twenty-five Gentlemen. A caricature is a rendered image showing the features of its subject in a simplified or exaggerated way through sketching, pencil strokes, or other artistic drawings (compare to: cartoon).
Figure drawing by Leonardo da Vinci. A figure drawing is a drawing of the human form in any of its various shapes and postures, using any of the drawing media. The term can also refer to the act of producing such a drawing. The degree of representation may range from highly detailed, anatomically correct renderings to loose and expressive sketches.
Miming is an art form in which the performer uses gestures to convey a story; charades is a game of gestures. Mimed gestures might generally be used to refer to an action in context, for example turning a pretend crank to ask someone to lower a car side window (or for modern power windows, pointing down or miming pressing a button).
Pose to pose is a term used in animation, for creating key poses for characters and then inbetweening them in intermediate frames to make the character appear to move from one pose to the next. Pose-to-pose is used in traditional animation as well as computer-based 3D animation. [ 1 ]