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Sally Face is an adventure game with psychological horror and mystery fiction elements created by Steve Gabry a.k.a. Portable Moose. The game follows Sal Fisher (otherwise known as Sally Face), a boy with a prosthetic face, who investigates local murders with his friends. The game consists of 5 episodes that were released between 2016 and 2019.
Sally's mouth movements "were animated through the replacement method. During the animation process, only Sally's face 'mask' was removed to preserve the order of her long red hair. Sally had ten types of faces, each made with a series of eleven expressions and synchronised mouth movements." [2]
Sarah "Sally" Cruikshank [1] (born 1949) [2] is an American cartoonist, animator and artist, whose work includes animation for the Children's Television Workshop program Sesame Street, and whose short Quasi at the Quackadero (1975) [3] was inducted into the United States National Film Registry.
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Sally's mouth movements "were animated through the replacement method. During the animation process, […] only Sally's face 'mask' was removed in order to preserve the order of her long, red hair. Sally had ten types of faces, each made with a series of eleven expressions (e.g. eyes open and closed, and various facial poses) and synchronized ...
American cartoonist Scott McCloud argues that readers are more likely to identify with a simply-drawn "iconic" character than with a realistic-looking one.. Masking (or the masking effect) is a visual style used in comics, first described by American cartoonist Scott McCloud in his book Understanding Comics: The Invisible Art.
Today, cutout-style animation is frequently produced using computers, with scanned images or vector graphics taking the place of physically cut materials. South Park is a notable example of the transition, since its pilot episode was made with paper cutouts before switching to computer software .