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Stardew Valley was originally titled Sprout Valley and was created by American indie game designer Eric Barone, known professionally as ConcernedApe. [ 6 ] [ 7 ] [ 8 ] Barone graduated from the University of Washington Tacoma in 2011 with a computer science degree but was unable to get a job in the industry, instead working as an usher at the ...
Sun Haven is a pixel art farm sim video game where players can farm, fish, mine and romance NPCs, similar to Stardew Valley and My Time at Sandrock. Players start off with a cutscene with Lynn, and then move on to the train. A blackout then occurs on board the train with all the lights going out.
In 2020, Barone announced that he was working on several new games, with one of them set in the Stardew Valley universe. [19] On August 15, 2020, the orchestral album Symphonic Tale: The Place I Truly Belong (Music from Stardew Valley) directed by Kentaro Sato and performed by the Budapest Symphony Orchestra was released. [20]
Stardew Valley: Symphony of Seasons is the second concert tour featuring music from the video game Stardew Valley.The concert tour, which will feature a 35-piece orchestra, will feature new arrangements of the music, as well as in-game footage from a screen above the stage and specially created original content.
Stardew Valley: The Board Game is a board game based on the video game Stardew Valley, designed by Eric Barone and Cole Medeiros and published by ConcernedApe. Released in 2021, the game follows the plot of the video game. It is a cooperative game that allows up to four players, including the option to play alone.
Harvest Moon, Rune Factory, Story of Seasons, Animal Crossing, and Stardew Valley all served as inspiration for their video game. [3] [24] [13] The visual style of the game was also influenced by the anime Sailor Moon. [2] [22] The game's developer characterized it as the "spiritual successor" to Harvest Moon and similar titles. [7]
Sadie's fictional game Solution is "a take on Train", while the fictional game Pioneers reflects Zevin's experience playing Stardew Valley. Zevin also took inspiration for the main characters from real-life game designers, including Ken Williams , Roberta Williams , John Carmack , and John Romero .
A game mode may restrict or change the behavior of the available tools, such as allowing play with limited/unlimited ammo, new weapons, obstacles or enemies, or a timer, etc. A mode may establish different rules and game mechanics, such as altered gravity, win at first touch in a fighting game, or play with some cards face-up in a poker game.