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As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen years after its initial release on December 2, 1996. On June 6, 2003, it was included as the "Fundamentals" disc of JumpStart Advanced 3rd Grade.
A Farkle game in progress; a pair of three threes has been set aside, earning 300 points. Farkle, or Farkel, is a family dice game with varying rules. Alternate names and similar games include Dix Mille, Ten Thousand, Cosmic Wimpout, Chicago, Greed, Hot Dice, Volle Lotte, Squelch, Zilch, and Zonk.
The game equipment consists of four dice, a board, a set of eleven markers for each player, and three neutral-colored markers. The board consists of eleven columns of spaces, one column for each of the numbers 2 through 12. The columns (respectively) have 3, 5, 7, 9, 11, 13, 11, 9, 7, 5 and 3 spaces each. [1]
Two pairs of numbers having the same color (1-1-6-6; 2-2-5-5; or 3-3-4-4); fifth die can be anything. Any Four-of-a-Kind, same-colored Full House, or Kismet can also be scored under this category. Sum of all dice 3 of a Kind Three or more dice having the same number. Sum of all dice Straight 1-2-3-4-5 or 2-3-4-5-6
Liar's dice is a class of dice games for two or more players in which deception is a significant gameplay element. In "single hand" liar's dice games, each player is given a set of dice, all players roll once, and the bids relate to the dice each player can see (their hand) plus all the concealed dice (the other players' hands).
Crag is played with three six-sided dice. Crag is a dice game similar to Yacht, Yahtzee, and Yatzy.It is played with three dice. [1] The game is quicker to play than Yahtzee, [2] and in Clement Wood and Gloria Goddard's 1940 Complete Book of Games, it is described as a game that "shares with Yacht the supremacy among sequence dice-casting games".
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