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  2. Slerp - Wikipedia

    en.wikipedia.org/wiki/Slerp

    The derivative of slerp(q 0, q 1; t) with respect to t, assuming the ends are fixed, is log(q 1 q 0 −1) times the function value, where the quaternion natural logarithm in this case yields half the 3D angular velocity vector. The initial tangent vector is parallel transported to each tangent along the curve; thus the curve is, indeed, a geodesic.

  3. Partition of unity - Wikipedia

    en.wikipedia.org/wiki/Partition_of_unity

    In mathematics, a partition of unity of a topological space ⁠ ⁠ is a set ⁠ ⁠ of continuous functions from ⁠ ⁠ to the unit interval [0,1] such that for every point : there is a neighbourhood of ⁠ x {\displaystyle x} ⁠ where all but a finite number of the functions of ⁠ R {\displaystyle R} ⁠ are 0, and

  4. Axis–angle representation - Wikipedia

    en.wikipedia.org/wiki/Axis–angle_representation

    The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...

  5. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]

  6. Dot product - Wikipedia

    en.wikipedia.org/wiki/Dot_product

    In such a presentation, the notions of length and angle are defined by means of the dot product. The length of a vector is defined as the square root of the dot product of the vector by itself, and the cosine of the (non oriented) angle between two vectors of length one is defined as their dot product. So the equivalence of the two definitions ...

  7. This Stat Can Help You Tell If You're Actually Hitting Your ...

    www.aol.com/stat-help-tell-youre-actually...

    Keep in mind that some body fat—both visceral and subcutaneous—is normal and healthy. Your body needs fat for essential functions like hormone production and temperature regulation, to name a few.

  8. Dyadics - Wikipedia

    en.wikipedia.org/wiki/Dyadics

    A general 3d rotation of a vector a, about an axis in the direction of a unit vector ω and anticlockwise through angle θ, can be performed using Rodrigues' rotation formula in the dyadic form a r o t = R ⋅ a , {\displaystyle \mathbf {a} _{\mathrm {rot} }=\mathbf {R} \cdot \mathbf {a} \,,}

  9. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning. [ 4 ] The function depends on three parameters, the input x , the "left edge" and the "right edge", with the left edge being assumed smaller than the right edge.