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A cross-figure (also variously called cross number puzzle or figure logic) is a puzzle similar to a crossword in structure, but with entries that consist of numbers rather than words, where individual digits are entered in the blank cells. Clues may be mathematical ("the seventh prime number"), use general knowledge ("date of the Battle of ...
Mathematical puzzles require mathematics to solve them. Logic puzzles are a common type of mathematical puzzle. Conway's Game of Life and fractals, as two examples, may also be considered mathematical puzzles even though the solver interacts with them only at the beginning by providing a set of initial conditions. After these conditions are set ...
The solver is given a grid and a list of words. To solve the puzzle correctly, the solver must find a solution that fits all of the available words into the grid. [1] [2] [8] [9] Generally, these words are listed by number of letters, and further alphabetically. [2] [8] Many times, one word is filled in for the solver to help them begin the ...
Here it is. [...] The problem is to draw straight lines to connect these eggs in the smallest possible number of strokes. The lines may pass through one egg twice and may cross. I called it the Columbus Egg Puzzle." In the same year, the puzzle also appeared in A. Cyril Pearson's puzzle book. It was there named a charming puzzle and involved ...
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An easy Kakuro puzzle Solution for the above puzzle. Kakuro or Kakkuro or Kakoro (Japanese: カックロ) is a kind of logic puzzle that is often referred to as a mathematical transliteration of the crossword. Kakuro puzzles are regular features in many math-and-logic puzzle publications across the world.
Generally, most American puzzles are 15×15 squares; if another size, they typically have an odd number of rows and columns: e.g., 21×21 for "Sunday-size" puzzles; Games magazine will accept 17×17 puzzles, Simon & Schuster accepts both 17×17 and 19×19 puzzles, and The New York Times requires diagramless puzzles to be 17×17. [89]
The lines cannot branch off or cross over each other, and the numbers have to fall at the end of each line (i.e., not in the middle). It is considered that a problem is well-designed only if it has a unique solution [ 1 ] and all the cells in the grid are filled, although some Numberlink designers do not stipulate this.
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