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  2. Generative adversarial network - Wikipedia

    en.wikipedia.org/wiki/Generative_adversarial_network

    A generative adversarial network (GAN) is a class of machine learning frameworks and a prominent framework for approaching generative artificial intelligence.The concept was initially developed by Ian Goodfellow and his colleagues in June 2014. [1]

  3. TensorFlow - Wikipedia

    en.wikipedia.org/wiki/TensorFlow

    TensorFlow includes an “eager execution” mode, which means that operations are evaluated immediately as opposed to being added to a computational graph which is executed later. [35] Code executed eagerly can be examined step-by step-through a debugger, since data is augmented at each line of code rather than later in a computational graph. [35]

  4. Wasserstein GAN - Wikipedia

    en.wikipedia.org/wiki/Wasserstein_GAN

    The original GAN method is based on the GAN game, a zero-sum game with 2 players: generator and discriminator. The game is defined over a probability space (,,), The generator's strategy set is the set of all probability measures on (,), and the discriminator's strategy set is the set of measurable functions : [,].

  5. StyleGAN - Wikipedia

    en.wikipedia.org/wiki/StyleGAN

    Just after, the GAN game consists of the pair (() +), (() +) generating and discriminating 8x8 images. Here, the functions u , d {\displaystyle u,d} are image up- and down-sampling functions, and α {\displaystyle \alpha } is a blend-in factor (much like an alpha in image composing) that smoothly glides from 0 to 1.

  6. Google Tensor - Wikipedia

    en.wikipedia.org/wiki/Google_Tensor

    "Tensor" is a reference to Google's TensorFlow and Tensor Processing Unit technologies, and the chip is developed by the Google Silicon team housed within the company's hardware division, led by vice president and general manager Phil Carmack alongside senior director Monika Gupta, [15] in conjunction with the Google Research division.

  7. PyTorch - Wikipedia

    en.wikipedia.org/wiki/PyTorch

    PyTorch is a machine learning library based on the Torch library, [4] [5] [6] used for applications such as computer vision and natural language processing, [7] originally developed by Meta AI and now part of the Linux Foundation umbrella.

  8. Triplet loss - Wikipedia

    en.wikipedia.org/wiki/Triplet_loss

    The loss function is defined using triplets of training points of the form (,,).In each triplet, (called an "anchor point") denotes a reference point of a particular identity, (called a "positive point") denotes another point of the same identity in point , and (called a "negative point") denotes an point of an identity different from the identity in point and .

  9. t-distributed stochastic neighbor embedding - Wikipedia

    en.wikipedia.org/wiki/T-distributed_stochastic...

    t-distributed stochastic neighbor embedding (t-SNE) is a statistical method for visualizing high-dimensional data by giving each datapoint a location in a two or three-dimensional map.