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  2. RTAudio - Wikipedia

    en.wikipedia.org/wiki/RTAudio

    Some of the target applications include games, audio conferencing, and wireless applications over IP. RTAudio is the preferred Microsoft Real-Time audio codec, and is the default voice codec for Microsoft’s Unified Communications platforms. The RTAudio encoder is capable of encoding single-channel (mono), 16 bit per sample audio signals.

  3. Valorant - Wikipedia

    en.wikipedia.org/wiki/Valorant

    Valorant is a 2020 first-person tactical hero shooter video game developed and published by Riot Games. [3] A free-to-play game, Valorant takes inspiration from the Counter-Strike series, borrowing several mechanics such as the buy menu, spray patterns, and inaccuracy while moving.

  4. Extended Display Identification Data - Wikipedia

    en.wikipedia.org/wiki/Extended_display...

    CVT major version (1–15) Bits 3–0: CVT minor version (0–15) 12: Bits 7–2: Additional clock precision in 0.25 MHz increments (to be subtracted from byte 9 maximum pixel clock rate) Bits 10: Maximum active pixels per line, 2-bit msb 13: Maximum active pixels per line, 8-bit lsb (no limit if 0) 14: Aspect ratio bitmap Bit 7: 4∶3 Bit 6 ...

  5. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Many PC games that are released after 2000 are ported from consoles, or developed for both console and PC platforms. Ideally, the developer will set a wider FOV in the PC release, or offer a setting to change the FOV to the player's preference. However, in many cases the narrow FOV of the console release is retained in the PC version.

  7. Ultrawide formats - Wikipedia

    en.wikipedia.org/wiki/Ultrawide_formats

    Ultrawide formats refers to photos, videos, [1] and displays [2] with aspect ratios greater than 2. There were multiple moves in history towards wider formats, including one by Disney, [ 3 ] with some of them being more successful than others.

  8. Adaptive Multi-Rate Wideband - Wikipedia

    en.wikipedia.org/wiki/Adaptive_Multi-Rate_Wideband

    AMR-WB was developed by Nokia [1] and VoiceAge and it was first specified by 3GPP. [2] AMR-WB is codified as G.722.2, an ITU-T standard speech codec, formally known as Wideband coding of speech at around 16 kbit/s using Adaptive Multi-Rate Wideband (AMR-WB). G.722.2 AMR-WB is the same codec as the 3GPP AMR-WB.

  9. Extended Adaptive Multi-Rate – Wideband - Wikipedia

    en.wikipedia.org/wiki/Extended_Adaptive_Multi...

    Extended Adaptive Multi-Rate – Wideband (AMR-WB+) is an audio codec that extends AMR-WB.It adds support for stereo signals and higher sampling rates. Another main improvement is the use of transform coding (transform coded excitation – TCX) additionally to ACELP.

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