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  2. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  3. Say Goodbye to Input Lag With These Tried-and-True Xbox ... - AOL

    www.aol.com/goodbye-input-lag-tried-true...

    This Xbox controller is comfortable and ergonomic, and features a 3.5mm stereo headset jack, just like the Xbox Core controller. The included 10-foot USB cable is detachable, making it easy to store.

  4. LoadRunner - Wikipedia

    en.wikipedia.org/wiki/LoadRunner

    LoadRunner is a software testing tool from OpenText.It is used to test applications, measuring system behavior and performance under load.. LoadRunner can simulate millions of users concurrently using application software, recording and later analyzing the performance of key components of the application whilst under load.

  5. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]

  6. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience. High ping and low ping are commonly used terms in online gaming, where high ping refers to a ping that causes a severe amount of lag; while any level of ping may cause lag, severe lag is usually indicated by a ping of over 100 ms. [ 4 ]

  7. Tool-assisted speedrun - Wikipedia

    en.wikipedia.org/wiki/Tool-assisted_speedrun

    A tool-assisted speedrun or tool-assisted superplay (TAS; / t æ s /) is generally defined as a speedrun or playthrough composed of precise inputs recorded with tools such as video game emulators. Tool-assisted speedruns are generally created with the goal of creating theoretically perfect playthroughs.

  8. ELM327 - Wikipedia

    en.wikipedia.org/wiki/ELM327

    Typical cheap ELM327 copy without label on the controller The ELM327 is a PIC microcontroller that has been customized with ELM Electronics' proprietary code that implements the testing protocols. When ELM Electronics sold version 1.4 of its ELM327, it did not enable the copy protection feature of the PIC microcontroller.

  9. List of performance analysis tools - Wikipedia

    en.wikipedia.org/wiki/List_of_performance...

    Arm MAP, a performance profiler supporting Linux platforms.; AppDynamics, an application performance management solution [buzzword] for C/C++ applications via SDK.; AQtime Pro, a performance profiler and memory allocation debugger that can be integrated into Microsoft Visual Studio, and Embarcadero RAD Studio, or can run as a stand-alone application.