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3D model used for teaching geometry. Instructional materials, also known as teaching materials, learning materials, or teaching/learning materials (TLM), [1] are any collection of materials including animate and inanimate objects and human and non-human resources that a teacher may use in teaching and learning situations to help achieve desired learning objectives.
Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...
Very long instruction word (VLIW) refers to instruction set architectures that are designed to exploit instruction-level parallelism (ILP). A VLIW processor allows programs to explicitly specify instructions to execute in parallel, whereas conventional central processing units (CPUs) mostly allow programs to specify instructions to execute in sequence only.
Demonstrating, which is also called the coaching style or the Lecture-cum-Demonstration method, [11] is the process of teaching through examples or experiments. [12] The framework mixes the instructional strategies of information imparting and showing how. [11] For example, a science teacher may teach
Synonym list in cuneiform on a clay tablet, Neo-Assyrian period [1] A synonym is a word, morpheme, or phrase that means precisely or nearly the same as another word, morpheme, or phrase in a given language. [2] For example, in the English language, the words begin, start, commence, and initiate are all synonyms of one another: they are ...
Ralph W. Tyler introduced the idea of "backward design" (without using this particular term) in 1949 when referring to a statement of objectives.A statement of objectives is used to indicate the kinds of changes in the student to be brought about so that instructional activities can be planned and developed in a way likely to attain these objectives.
A didactic method (Greek: διδάσκειν didáskein, "to teach") is a teaching method that follows a consistent scientific approach or educational style to present information to students.
A third example of experiential learning involves learning how to ride a bike, [13] a process which can illustrate the four-step experiential learning model (ELM) as set forth by Kolb [14] and outlined in Figure 1 below. Following this example, in the "concrete experience" stage, the learner physically interacts with the bike in the "here and ...