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ARB vertex shader; ARB fragment shader; ARB shader objects; ARB geometry shader 4; ARB tessellation shader; ARB compute shader; GLSL shaders can also be used with Vulkan, and are a common way of using shaders in Vulkan. GLSL shaders are precompiled before use, or at runtime, into a binary bytecode format called SPIR-V, usually using offline ...
GLSL 1.5, Geometry Shader, Multi-sampled textures [53] 3.3 March 11, 2010 GLSL 3.30, Backports as much function as possible from the OpenGL 4.0 specification 4.0 March 11, 2010 GLSL 4.00, Tessellation on GPU, shaders with 64-bit precision [54] 4.1 July 26, 2010 GLSL 4.10, Developer-friendly debug outputs [a], compatibility with OpenGL ES 2.0 ...
The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized the power of shaders. The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. [3] Geometry shaders were introduced with Direct3D 10
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
10.1 11.1 Windows 8+ FL10_1 3.1 Windows 3.3 macOS [25] 3.3 Linux ES 3.0 Linux: No 21.3 1720 No Desktop Celeron G4x0 Celeron G5x0 Celeron G530T Pentium G6xx Pentium G6x0T Pentium G8x0 650–1100 HD Graphics 2000: Desktop: Core i3-2102 Core i3-21x0 Core i3-21x0T Core i5-2xx0 Core i5-2x00S Core i5-2xx0T Core i7-2600 Core i7-2600S: 0102: 650–1350 ...
Windows XP 32-bit & Media Center Edition: version 340.52 released on July 29, 2014; Download Windows XP 64-bit: version 340.52 released on July 29, 2014; Download Windows Vista, 7, 8, 8.1 32-bit: version 342.01 (WHQL) released on December 14, 2016; Download
Supported by Windows, Linux, Android (since version 6.0 possible, 7.0+ Vulkan 1.0 and OpenGL ES 3.2 needed) on devices with appropriate hardware and drivers, including: Adreno 420 and newer (Android, Linux (freedreno)) AMD GCN-architecture (Windows, Linux (Mesa 18.2 with radeonSI)) Intel HD Graphics Skylake and higher (Linux) [38]
10.4 832 1024 GDDR5 128-bit 1000 64 PCIe 2.0 x16 Dell Precision M6400 and M6500 FirePro M7820 [88] (Juniper XT) 2010-05-01 Terascale 2 (40 nm) 800:40:16 (10) 700 28 11.2 1120 1024 GDDR5 128-bit 1000 64 PCIe 2.0 x16 Dell Precision M6500, HP EliteBook 8740w FirePro M8900 [89] (Blackcomb XT GL) 2011-04-12 960:48:32 (12) 680 32.64 21.76 1310 2048 GDDR5
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