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  2. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    An example of a multiview orthographic drawing from a US Patent (1913), showing two views of the same object. Third angle projection is used. In third-angle projection, the object is conceptually located in quadrant III, i.e. it is positioned below and behind the viewing planes, the planes are transparent, and each view is pulled onto the plane ...

  3. Axonometric projection - Wikipedia

    en.wikipedia.org/wiki/Axonometric_projection

    [2] [3] Typically in axonometric drawing, as in other types of pictorials, one axis of space is shown to be vertical. In isometric projection , the most commonly used form of axonometric projection in engineering drawing, [ 4 ] the direction of viewing is such that the three axes of space appear equally foreshortened , and there is a common ...

  4. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin 1 ⁄ √ 3 or arctan 1 ⁄ √ 2, which is related to the Magic angle) about the horizontal axis. Note that with the cube (see image) the perimeter of the resulting 2D drawing is a perfect regular hexagon: all the black ...

  5. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    The form of dimetric projection commonly used in video games and pixel art. Only two of the angles separating the x, y and z axes are the same, and only some of the lengths of the cube's edges are equal. The expression arctan(sin(30°)) is equal to ≈26.565° and forms a 2:1 pixel ratio.

  6. Oblique projection - Wikipedia

    en.wikipedia.org/wiki/Oblique_projection

    The foreshortening factor (1/2 in this example) is inversely proportional to the tangent of the angle (63.43° in this example) between the projection plane (colored brown) and the projection lines (dotted). Front view of the same. Oblique projection is a type of parallel projection: it projects an image by intersecting parallel rays (projectors)

  7. Pentagon - Wikipedia

    en.wikipedia.org/wiki/Pentagon

    Draw a circle centered at M through the point A. Mark its intersection with the horizontal line (inside the original circle) as the point W and its intersection outside the circle as the point V. Draw a circle of radius OA and center W. It intersects the original circle at two of the vertices of the pentagon. Draw a circle of radius OA and ...

  8. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    At rates below 12 frames per second, most people can detect jerkiness associated with the drawing of new images that detracts from the illusion of realistic movement. [2] Conventional hand-drawn cartoon animation often uses 15 frames per second in order to save on the number of drawings needed, but this is usually accepted because of the ...

  9. Lenticular printing - Wikipedia

    en.wikipedia.org/wiki/Lenticular_printing

    Alternatively, several images of the same object, taken from slightly different angles, can be used to create a lenticular print with a stereoscopic 3D effect. 3D effects can be achieved only in a lateral (side-by-side) orientation, as each of the viewer's eyes must see them from a slightly different angle to achieve the stereoscopic effect ...