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In this example of a simple class representing a student with only the name stored, one can see the variable name is private, i.e. only visible from the Student class, and the "setter" and "getter" is public, namely the getName() and setName('name') methods.
A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.
In computing based on the Java Platform, JavaBeans is a technology developed by Sun Microsystems and released in 1996, as part of JDK 1.1.. The 'beans' of JavaBeans are classes that encapsulate one or more objects into a single standardized object (the bean).
A JavaBean is a POJO that is serializable, has a no-argument constructor, and allows access to properties using getter and setter methods that follow a simple naming convention. Because of this convention, simple declarative references can be made to the properties of arbitrary JavaBeans.
These provide strongly typed getters and setters for each of the elements within the defined XML. Complex types are in turn XmlObjects. For example, getCustomer might return a CustomerType (which is an XmlObject). Simple types turn into simple getters and setters with the correct java type. For example, getName might return a String.
Consider the above example, in which a Holiday class is used and inside the circular brackets (parentheses) "month" is used. So with the help of dialect "mvel" the getter and setters of the variable "month" can be accessed. Dialect "java" is used to help us write our Java code in our rules. There is one restriction or characteristic on this.
Others would also include Plain old Java objects (POJOs), a class that has methods but only getters and setters, with no logic, and JavaBeans to fall under the PDS concept if they do not use event handling and do not implement added methods beyond getters and setters.
In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.