Search results
Results from the WOW.Com Content Network
He primarily works on video games in music and sound design. His compositions for games first began as a hobby in his early teens, for RPG Maker indie games and other projects he found on online forums. [1] In 2006, he began PAUSE, a collaboration with Disasterpeace, that became a netlabel. [2] Suhrke composed the music and sound on Spelunky ...
The following is a list of computer and video game musicians, those who have worked in the video game industry to produce video game soundtracks or otherwise contribute musically. A broader list of major figures in the video game industry is also available. For a full article, see video game music. The list is sorted in alphabetical order by ...
The player can also decide how fast the music notes will fall. VOEZ currently features more than 200 songs to play from a variety of genres, including as eurodance, synthpop, trance music, electronic music, pop music and more. The music comes from the East Asian indie artist and composers (Hong Kong, China, Macau, Taiwan, South Korea and Japan).
The post Indie Composer Max LL Is the Musical Mastermind Behind Thunder Lotus Games Like Spiritfarer appeared first on SPIN. If you haven't and you're into surprisingly complex hand-drawn video ...
Flitterer wanted to create a game that would fuse gameplay with a music visualizer. [7] Fitterer has cited the game Rez as his biggest influence. Flitterer also cited a music visualizer from WildTangent, which got him thinking about music in a 3D space. [7] IGF 2008 Excellence in Audio Award won by Pedro Macedo Camacho for his work on Audiosurf
American music composer and sound designer Andrew Rohrmann, known under his alias scntfc, created Oxenfree ' s audio. Krankel knew Rohrmann through a friend of a friend and had not known of his game music pedigree. Initially, Night School Studio was unsure about what they wanted the game's music to sound like.
Timothy John Follin (born 19 December 1970) [1] is an English video game music composer, cinematographer, visual effects artist and game developer, who has written tracks for a variety of titles and home gaming systems, including the ZX Spectrum, Commodore 64, Amiga, Atari ST, Nintendo Entertainment System, Mega Drive, Super NES, Game Boy, Dreamcast, and PlayStation.
His music can be heard across numerous projects and platforms including NBC, CBS, Nintendo Switch, PlayStation, Xbox, and Steam. [2] Melin is one of the top-selling video game music pack creators in the world, the author of the #1 Amazon best-selling book "Family-First Composer", and the founder of the Video Game Music Alliance. [3] [4]