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The chess endgame with a king and a pawn versus a king is one of the most important and fundamental endgames, other than the basic checkmates. [1] It is an important endgame for chess players to master, since most other endgames have the potential of reducing to this type of endgame via exchanges of pieces.
In contrast to a king and two bishops (on opposite-colored squares), or a bishop and a knight, a king and two knights cannot force checkmate against a lone king (however, the superior side can force stalemate [1] [2]). Although there are checkmate positions, a king and two knights cannot force them against proper, relatively easy defense. [3]
Under some circumstances, two knights and a king can force checkmate against a king and pawn (or rarely more pawns). The winning plan, quite difficult to execute in practice, is to blockade the enemy pawn(s) with one of the knights, maneuver the enemy king into a stalemated position, then bring the other knight over to checkmate. [56]
In a two knights endgame, the side with the king and two knights cannot checkmate a bare king by force. This endgame should be a draw if the bare king plays correctly. A mate only occurs if the player with the bare king blunders. In some circumstances, if the side with the bare king instead has a pawn, it is possible to set up this type of ...
In general, the attacker can force stalemate but not checkmate. [24] Rook versus a knight: This is usually a draw. There are two main exceptions: the knight is separated from the king and may be trapped and won or the king and knight are poorly placed. [25] [26] Kamsky vs Bacrot, 2006 is an example of a rook vs knight ending which resulted in a ...
Philidor's mate, also known as Philidor's legacy, is a checkmating pattern that ends in smothered mate. This method involves checking with the knight forcing the king out of the corner of the board, moving the knight away to deliver a double check from the queen and knight, sacrificing the queen to force the rook next to the king, and mating with the knight.
King and pawn versus king endgame – fundamental endgame with a king and pawn versus a king. Key square – square that a player needs to occupy (usually by the king in a king and pawn endgame) to achieve some goal. Opposite-colored bishops endgame – Endgames in which each side has one bishop and the bishops are on opposite colors of the board.
As an assessment of the king's capability as an offensive piece in the endgame, it is often considered to be slightly stronger than a bishop or knight. Emanuel Lasker gave it the value of a knight plus a pawn (i.e. four points on the scale of chess piece relative value ), [ 1 ] though some other theorists evaluate it closer to three points.