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The iPhone 3GS, stylised as iPhone 3Gđź…‚ [a] is a smartphone that was designed, developed, and marketed by Apple Inc. It is the third generation iPhone and the successor to the iPhone 3G . It was unveiled on June 8, 2009 [ 8 ] at the WWDC 2009 which took place at the Moscone Center in San Francisco.
In addition to EDGE, the iPhone 3G supports Assisted GPS, 3G data, and tri-band UMTS/HSDPA. These enhancements allow faster data downloads and turn-by-turn navigation with maps compared to previous devices. Like its predecessor, the iPhone 3G features a proprietary 30-pin dock connector for charging the device.
The original "Find My iPhone" app was announced on June 10, 2009 and released in June 2010 alongside iPhone OS 3. At the time, it required a paid subscription to Apple's MobileMe service. [ 10 ] It was made free of charge with the iOS 4.2.1 update on November 22, 2010, but only for devices introduced in 2010.
Multi-device charging stations can also be a great way to help preserve your smartphone’s battery life by ensuring you get a full charge when dropping your devices off instead of popping in for ...
Third-party charge station apps. ChargePoint: It's the largest charging network in the United States, though the vast majority of its stations have Level 2 chargers. You can locate, check prices ...
Consumer Cellular Verve Snap. Best flip phone for seniors. $59 at Consumer Cellular. SAMSUNG Galaxy A23 5G A Series Cell Phone, Factory Unlocked Android Smartphone, 64GB, Wide Lens Camera, 6.6 ...
The Verge considered iPhone SE to be much-improved and well-designed with great battery life, and its screen size the only hindrance to multitasking and certain apps. Giving the device 8.7 out of 10, The Verge said the iPhone SE is "today's tech in yesterday's phone body" and warned not to overly praise something just for doing its job. [51]
The iPhone App Store opened on July 10, 2008. [10] [11] [12] On July 11, the iPhone 3G was released and came pre-loaded with support for App Store. [13] [14] Initially apps could be free or paid, but then in 2009, Apple added the ability to add in-app purchases [15] which quickly became the dominant way to monetize apps, especially games.