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  2. Hexadecimal - Wikipedia

    en.wikipedia.org/wiki/Hexadecimal

    v. t. e. In mathematics and computing, the hexadecimal (also base-16 or simply hex) numeral system is a positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbols, hexadecimal uses sixteen distinct symbols, most often the symbols "0"–"9" to represent ...

  3. Character encoding - Wikipedia

    en.wikipedia.org/wiki/Character_encoding

    A code point is represented by a sequence of code units. The mapping is defined by the encoding. Thus, the number of code units required to represent a code point depends on the encoding: UTF-8: code points map to a sequence of one, two, three or four code units. UTF-16: code units are twice as long as 8-bit code units.

  4. UTF-16 - Wikipedia

    en.wikipedia.org/wiki/UTF-16

    The encoding is variable-length, as code points are encoded with one or two 16-bit code units. UTF-16 arose from an earlier obsolete fixed-width 16-bit encoding now known as "UCS-2" (for 2-byte Universal Character Set), [1] [2] once it became clear that more than 2 16 (65,536) code points were needed, [3] including most emoji and important CJK ...

  5. Base64 - Wikipedia

    en.wikipedia.org/wiki/Base64

    Base64. In computer programming, Base64 is a group of binary-to-text encoding schemes that transforms binary data into a sequence of printable characters, limited to a set of 64 unique characters. More specifically, the source binary data is taken 6 bits at a time, then this group of 6 bits is mapped to one of 64 unique characters.

  6. LZ4 (compression algorithm) - Wikipedia

    en.wikipedia.org/wiki/LZ4_(compression_algorithm)

    The LZ4 algorithm aims to provide a good trade-off between speed and compression ratio. Typically, it has a smaller (i.e., worse) compression ratio than the similar LZO algorithm, which in turn is worse than algorithms like DEFLATE. However, LZ4 compression speed is similar to LZO and several times faster than DEFLATE, while decompression speed ...

  7. Base32 - Wikipedia

    en.wikipedia.org/wiki/Base32

    Base32 is an encoding method based on the base-32 numeral system.It uses an alphabet of 32 digits, each of which represents a different combination of 5 bits (2 5).Since base32 is not very widely adopted, the question of notation—which characters to use to represent the 32 digits—is not as settled as in the case of more well-known numeral systems (such as hexadecimal), though RFCs and ...

  8. Comparison of Unicode encodings - Wikipedia

    en.wikipedia.org/.../Comparison_of_Unicode_encodings

    The UTF-5 proposal used a base 32 encoding, where Punycode is (among other things, and not exactly) a base 36 encoding. The name UTF-5 for a code unit of 5 bits is explained by the equation 2 5 = 32. [4] The UTF-6 proposal added a running length encoding to UTF-5, here 6 simply stands for UTF-5 plus 1. [5]

  9. Integer (computer science) - Wikipedia

    en.wikipedia.org/wiki/Integer_(computer_science)

    An integral type with n bits can encode 2 n numbers; for example an unsigned type typically represents the non-negative values 0 through 2 n −1. Other encodings of integer values to bit patterns are sometimes used, for example binary-coded decimal or Gray code , or as printed character codes such as ASCII .