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  2. Hexadecimal - Wikipedia

    en.wikipedia.org/wiki/Hexadecimal

    v. t. e. In mathematics and computing, the hexadecimal (also base-16 or simply hex) numeral system is a positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbols, hexadecimal uses sixteen distinct symbols, most often the symbols "0"–"9" to represent ...

  3. UTF-16 - Wikipedia

    en.wikipedia.org/wiki/UTF-16

    ISO/IEC 10646 ( Unicode) v. t. e. UTF-16 ( 16-bit Unicode Transformation Format) is a character encoding capable of encoding all 1,112,064 valid code points of Unicode (in fact this number of code points is dictated by the design of UTF-16). The encoding is variable-length, as code points are encoded with one or two 16-bit code units.

  4. Convolutional code - Wikipedia

    en.wikipedia.org/wiki/Convolutional_code

    To convolutionally encode data, start with k memory registers, each holding one input bit.Unless otherwise specified, all memory registers start with a value of 0. The encoder has n modulo-2 adders (a modulo 2 adder can be implemented with a single Boolean XOR gate, where the logic is: 0+0 = 0, 0+1 = 1, 1+0 = 1, 1+1 = 0), and n generator polynomials — one for each adder (see figure below).

  5. Comparison of Unicode encodings - Wikipedia

    en.wikipedia.org/.../Comparison_of_Unicode_encodings

    The UTF-5 proposal used a base 32 encoding, where Punycode is (among other things, and not exactly) a base 36 encoding. The name UTF-5 for a code unit of 5 bits is explained by the equation 2 5 = 32. [4] The UTF-6 proposal added a running length encoding to UTF-5, here 6 simply stands for UTF-5 plus 1. [5]

  6. Half-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Half-precision_floating...

    In computing, half precision (sometimes called FP16 or float16) is a binary floating-point computer number format that occupies 16 bits (two bytes in modern computers) in computer memory. It is intended for storage of floating-point values in applications where higher precision is not essential, in particular image processing and neural ...

  7. Golomb coding - Wikipedia

    en.wikipedia.org/wiki/Golomb_coding

    Golomb coding is a lossless data compression method using a family of data compression codes invented by Solomon W. Golomb in the 1960s. Alphabets following a geometric distribution will have a Golomb code as an optimal prefix code, [1] making Golomb coding highly suitable for situations in which the occurrence of small values in the input stream is significantly more likely than large values.

  8. Unicode - Wikipedia

    en.wikipedia.org/wiki/Unicode

    There are a total of 2 20 + (2 162 11) = 1 112 064 valid code points within the codespace. (This number arises from the limitations of the UTF-16 character encoding, which can encode the 2 16 code points in the range U+0000 through U+FFFF except for the 2 11 code points in the range U+D800 through U+DFFF , which are used as surrogate pairs ...

  9. LEB128 - Wikipedia

    en.wikipedia.org/wiki/LEB128

    LEB128 or Little Endian Base 128 is a variable-length code compression used to store arbitrarily large integers in a small number of bytes. LEB128 is used in the DWARF debug file format [ 1 ] [ 2 ] and the WebAssembly binary encoding for all integer literals.