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Titan2d-mod (titan 3.1.1, 2016) is a free open source code to simulate dry granular avalanche flows over natural terrain, modified from an early version (titan 3.0.0, 2011) of TITAN2D code.
Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...
Outerra is a Slovak computer software company best known for its middleware 3D planetary graphics engine, called Outerra engine, in development since 2008. [2] The engine renders high-quality terrain, terrain texturing, flora and water flow normal maps using relatively sparse and highly compressed data through fractal processing and other types of procedural generation.
Titan is a game engine developed by Stainless Steel Studios used in the real-time strategy genre. It was mainly used as a PC game engine in the early 2000s . The engine was used in Stainless Steel Studio's early games, such as Empire Earth and Empires: Dawn of the Modern World .
Mods can be browsed and installed through an in-game interface, allowing console players to also have access to a range of user-generated content. The modding community is said to by Keen to be highly active, [ 12 ] creating content ranging from decorative blocks to performance optimizations and advanced scripting tools.
TITAN2D is a free software application developed by the Geophysical Mass Flow Group at the State University of New York (SUNY) at Buffalo. TITAN2D was developed for the purpose of simulating granular flows (primarily geological mass flows such as debris avalanches and landslides) over digital elevation models (DEM)s of natural terrain.
The games' code was released along with the Command & Conquer Remastered Collection in order to aid in the development of mods. It can be used to build mods for the remaster, but due to some missing bits that are substituted by the remaster's own (closed source) engine, it can not be used to directly re-build the original (unremastered) games ...
The Living Earth simulator is a proposed massive computer simulation system intended to simulate the interactions of all aspects of life, human economic activity, climate, and other physical processes on the planet Earth as part of the FuturICT project, [1] in response to the European FP7 "Future and Emerging Technologies Flagship" initiative.