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  2. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    Nvidia started enabling PhysX hardware acceleration on its line of GeForce graphics cards [7] and eventually dropped support for Ageia PPUs. [8] PhysX SDK 3.0 was released in May 2011 and represented a significant rewrite of the SDK, bringing improvements such as more efficient multithreading and a unified code base for all supported platforms. [2]

  3. Nvidia GameWorks - Wikipedia

    en.wikipedia.org/wiki/Nvidia_GameWorks

    PhysX: For physics, destruction, particle and fluid simulations. OptiX: For baked lighting and general-purpose ray-tracing. Core SDK: For facilitating development on Nvidia hardware. In addition, the suite contains sample code for DirectX and OpenGL developers, as well as tools for debugging, profiling, optimization, and Android development.

  4. Ageia - Wikipedia

    en.wikipedia.org/wiki/AGEIA

    Ageia, founded in 2002, was a fabless semiconductor company.In 2004, Ageia acquired NovodeX, the company who created PhysX – a Physics Processing Unit chip capable of performing game physics calculations much faster than general purpose CPUs; they also licensed out the PhysX SDK (formerly NovodeX SDK), a large physics middleware library for game production.

  5. Physics processing unit - Wikipedia

    en.wikipedia.org/wiki/Physics_processing_unit

    The Havok SDK is a major competitor to the PhysX SDK, used in more than 150 games, including major titles like Half-Life 2, Halo 3 and Dead Rising. [ 12 ] To compete with the PhysX PPU, an edition known as Havok FX was to take advantage of multi-GPU technology from ATI ( AMD CrossFire ) and NVIDIA ( SLI ) using existing cards to accelerate ...

  6. Bullet (software) - Wikipedia

    en.wikipedia.org/wiki/Bullet_(software)

    Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics.It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet.

  7. Category:Video games using PhysX - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_using...

    Pages in category "Video games using PhysX" The following 68 pages are in this category, out of 68 total. This list may not reflect recent changes. 0–9. 7554; A.

  8. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    An alternative to using bounding box-based rigid body physics systems is to use a finite element-based system. In such a system, a 3-dimensional, volumetric tessellation is created of the 3D object. The tessellation results in a number of finite elements which represent aspects of the object's physical properties such as toughness, plasticity ...

  9. Reset vector - Wikipedia

    en.wikipedia.org/wiki/Reset_vector

    The reset vector is a pointer or address, where the CPU should always begin as soon as it is able to execute instructions. The address is in a section of non-volatile memory (such as BIOS or Boot ROM) initialized to contain instructions to start the operation of the CPU, as the first step in the process of booting the system containing the CPU.